[{"data":1,"prerenderedAt":2868},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"disasters":421,"survival":895,"maps":1214,"vehicles":1681,"scenarios":1837,"updates":2545},[5],{"id":6,"title":7,"author":8,"body":9,"category":388,"coverLabel":389,"coverTone":390,"description":391,"draft":392,"extension":393,"faq":394,"featured":392,"game":404,"h1":405,"keyTakeaways":406,"meta":410,"navigation":411,"path":412,"publishedAt":413,"readTime":414,"seo":415,"sitemap":416,"statCards":417,"stem":418,"tags":419,"updatedAt":413,"__hash__":420},"guide\u002Fen\u002Fguide\u002Fguide.md","What If Disasters Roblox Beginner Guide","What If Disasters Editorial",{"type":10,"value":11,"toc":372},"minimark",[12,25,30,79,96,103,106,110,113,118,129,136,140,156,162,165,171,178,181,184,190,194,213,216,221,228,239,243,282,286,289,296,300,305,308,312,315,319,326],[13,14,15,16,20,21,24],"p",{},"If you are learning ",[17,18,19],"strong",{},"what if disasters roblox",", focus on one repeatable decision: match the ",[17,22,23],{},"What if...?"," disaster banner to the safest position you can reach before the hazard becomes active. The map is only the context. The same map can need high ground in one round and an indoor shelter in the next.",[26,27,29],"h2",{"id":28},"your-first-round-step-by-step","Your first round, step by step",[31,32,33,45,55,61,67,73],"ol",{},[34,35,36,39,40,44],"li",{},[17,37,38],{},"Join the round."," In the lobby, watch ",[41,42,43],"code",{},"NEXT DISASTER"," and stand on the central platform before the countdown ends. The game may not load you into the next simulation if you miss that entry point.",[34,46,47,50,51,54],{},[17,48,49],{},"Use the warm-up."," Once the map loads, ",[41,52,53],{},"DISASTER IN 00:30"," gives you a short preparation window. Look for a roofed building, strong walls, a high route, and one backup route before exploring or searching for a vehicle.",[34,56,57,60],{},[17,58,59],{},"Read the banner."," Do not decide from the map name alone. Wait for the disaster announcement, then change your route to fit the hazard.",[34,62,63,66],{},[17,64,65],{},"Commit to a position."," Move to the best supported shelter or high point while you still have time. Avoid standing in open streets, beside loose objects, or under a structure that is already cracking or failing.",[34,68,69,72],{},[17,70,71],{},"Watch the environment."," Water can keep rising, debris can move, and a first shelter can become unsafe. Relocate early when the hazard closes your route rather than waiting for health to fall.",[34,74,75,78],{},[17,76,77],{},"Finish the round."," Survival is decided at the results screen, which reports how many players survived. If you die, spectate and use the next round to change the decision that failed instead of trying to alter the current result.",[13,80,81,82,85,86,95],{},"The first-round priority is ",[17,83,84],{},"information, position, and a backup route","—not loot. The preparation period is short, so a defensible building or high route you can reach immediately is usually more valuable than a distant vehicle. For hazard-by-hazard positioning rules, continue with the ",[87,88,94],"a",{"href":89,"target":90,"rel":91},"\u002Fsurvival","_blank",[92,93],"noopener","noreferrer","survival guide",".",[13,97,98],{},[99,100],"img",{"alt":101,"src":102},"Players navigating multiple disasters in What If Disasters","\u002Fimages\u002F23-disaster-escape.webp",[13,104,105],{},"The round combines disaster recognition, positioning, and survival decisions.",[26,107,109],{"id":108},"choose-a-position-by-disaster-type","Choose a position by disaster type",[13,111,112],{},"Use this as a quick decision aid after the banner appears. These are practical rules for the documented hazard groups, not a promise that every map has the same usable shelter.",[114,115],"guide-table",{":columns":116,":rows":117},"[{\"key\":\"hazard\",\"label\":\"Disaster or hazard\"},{\"key\":\"first_choice\",\"label\":\"First position to seek\"},{\"key\":\"avoid\",\"label\":\"Main mistake to avoid\"}]","[[\"Tsunami, mega tsunami, rising water, long rain\",\"High ground and, when possible, an inland route\",\"Staying in low streets or assuming slow early water will stop rising\"],[\"Storm, tornado, flying debris\",\"A solid indoor shelter with walls and a roof\",\"Crossing open ground after debris or wind becomes active\"],[\"Solar flare, toxic air, atmosphere hazards\",\"A complete indoor shelter; keep away from exposed windows where possible\",\"Using a roof or outdoor high point as if height blocks the hazard\"],[\"Volcano, lava, fire, explosion\",\"Solid cover and a route away from the active danger\",\"Treating an ordinary roof or nearby object as permanent protection\"],[\"Earthquake or structural failure\",\"A stable position with a backup route away from tall or failing structures\",\"Choosing a high building only because it is tall\"],[\"Extreme heat or cold\",\"The best intact shelter available, while watching whether it begins to fail\",\"Remaining under a cracking or collapsing roof\"],[\"Gravity, planet, or space event\",\"A position with room to react and a clear route around changing terrain\",\"Relying on a memorized route when movement or terrain changes\"]]",[13,119,120,121,124,125,128],{},"The rows separate the ",[17,122,123],{},"hazard signal"," from the ",[17,126,127],{},"position decision",". They do not replace the banner or guarantee a particular building. If a shelter starts breaking, flooding, or exposing you to the hazard, treat that visible change as more important than the original plan.",[130,131],"guide-video-embed",{":segments":132,"description":133,"title":134,"videoId":135},"[{\"start\":676,\"label\":\"Identify the Solar Flare and get inside a building\"}]","This moment supports the solar-flare rule: identify the hazard, then get inside a building instead of relying on exposed high ground.","Find indoor shelter during a Solar Flare","2UKl9wAwz7w",[26,137,139],{"id":138},"high-ground-shelter-or-a-vehicle","High ground, shelter, or a vehicle?",[13,141,142,143,146,147,150,151,95],{},"The safest choice depends on what is damaging you. ",[17,144,145],{},"Safe ground"," is useful when water, lava, or a spreading surface hazard is the problem, but “higher” is not a universal answer. A roof may help during a flood and still expose you during a solar flare, explosion, or structural failure. ",[17,148,149],{},"Shelter"," means more than standing near a building: use intact walls and a roof, and leave when the building itself is no longer dependable. If transport is the fastest way to reach that position, compare the route risks in the ",[87,152,155],{"href":153,"target":90,"rel":154},"\u002Fvehicles",[92,93],"vehicles guide",[13,157,158],{},[99,159],{"alt":160,"src":161},"A mega tsunami flooding a city","\u002Fimages\u002F29-mega-tsunami.webp",[13,163,164],{},"When water rises, leave low streets and move toward reachable high ground.",[13,166,167],{},[99,168],{"alt":169,"src":170},"A tornado throwing debris across an outdoor route","\u002Fimages\u002F22-tornado-storm.webp",[13,172,173,174],{},"Tornadoes and flying debris make crossing open ground dangerous.\n",[99,175],{"alt":176,"src":177},"A mega storm with flooding and flying debris","\u002Fimages\u002F30-mega-storm.webp",[13,179,180],{},"A storm can combine wind, water, and debris, making intact cover the safer starting point.",[13,182,183],{},"Cars and boats are optional repositioning tools. A boat can be useful as water develops, and a car can cross a route quickly when the map allows it. However, recorded gameplay also shows collision risk, outdoor exposure, routes being cut off, and vehicles failing to guarantee that every passenger remains safe. Use one when it clearly improves your route; do not spend the warm-up waiting for a vehicle when a reachable shelter already exists.",[130,185],{":segments":186,"description":187,"title":188,"videoId":189},"[{\"start\":2,\"label\":\"Identify the tsunami and see players use a boat\"}]","This moment supports the tsunami guidance by showing the disaster being identified and players getting into a boat as the water threat develops.","Use a boat as water develops","6Jli2JjPFyo",[26,191,193],{"id":192},"health-controls-and-the-round-loop","Health, controls, and the round loop",[13,195,196,197,200,201,204,205,208,209,212],{},"The documented beginner controls are straightforward: use ",[41,198,199],{},"WASD"," to move, ",[41,202,203],{},"Space"," to jump, and ",[41,206,207],{},"E"," to interact with vehicles, garages, and other usable objects. A creator video describes players starting a round with ",[17,210,211],{},"100 HP",", but the exact damage and duration of every disaster are not established here. Think of health as a buffer for a mistake, not permission to remain in a damaging area.",[13,214,215],{},"The complete loop is:",[13,217,218],{},[41,219,220],{},"Lobby platform → 30-second warm-up → disaster banner → position choice → hazard changes → results screen",[13,222,223,224,227],{},"You can earn ",[17,225,226],{},"Credits"," after surviving and use them in the lobby shop or on crates. Daily and weekly missions can also provide Credits when their displayed objectives are completed. The available evidence does not confirm every crate reward, drop rate, shop stat, or equipment effect, so do not assume a purchase directly increases survival odds.",[13,229,230,231,234,235,238],{},"A creator report also describes ",[17,232,233],{},"Disaster Prestige"," after surviving the same disaster five times, with separate progress for each disaster and improved XP and Credits for that disaster. Treat the in-game ",[41,236,237],{},"ARCHIVES"," display as the deciding checkpoint because this system is not documented as an official Roblox rule and may change.",[26,240,242],{"id":241},"common-beginner-mistakes","Common beginner mistakes",[244,245,246,252,258,264,270,276],"ul",{},[34,247,248,251],{},[17,249,250],{},"Following the map instead of the banner:"," the same map can support different hazards and different safe positions.",[34,253,254,257],{},[17,255,256],{},"Waiting for a car or boat:"," prepare a walkable shelter first; vehicles can be blocked, flooded, or exposed.",[34,259,260,263],{},[17,261,262],{},"Using height for every hazard:"," water rewards height, but air, radiation, heat, and some structural hazards require cover.",[34,265,266,269],{},[17,267,268],{},"Staying in the first shelter:"," move before water, fire, debris, cold, or collapse reaches it.",[34,271,272,275],{},[17,273,274],{},"Exploring during the warm-up:"," spend the 30 seconds on a primary position and a backup route.",[34,277,278,281],{},[17,279,280],{},"Treating Credits or equipment as a shortcut:"," rewards and shop effects are partly undocumented; survival still depends on reading the hazard and moving well.",[26,283,285],{"id":284},"what-to-do-after-a-failed-round","What to do after a failed round",[13,287,288],{},"Identify the first decision that caused the loss. If you were never loaded into the simulation, reach the lobby platform earlier. If the disaster caught you in low ground, move inland or uphill sooner. If your shelter failed, choose a building with a second exit and leave before visible damage reaches you. If a vehicle caused the problem, run the same route without it next round.",[13,290,291,292,295],{},"For detailed hazard behavior, use the ",[17,293,294],{},"Disasters"," section after learning this round loop. It is more useful to learn the opening decision—banner, position, fallback—than to memorize one route that may not fit the next disaster.",[26,297,299],{"id":298},"faq","FAQ",[301,302,304],"h3",{"id":303},"can-i-survive-every-disaster-by-hiding-indoors","Can I survive every disaster by hiding indoors?",[13,306,307],{},"No. Indoor shelter is a strong starting choice for air, radiation, storms, debris, and temperature hazards, but flooding, lava, collapse, and a damaged building can make it unsafe. Check the hazard and the condition of the shelter.",[301,309,311],{"id":310},"should-i-buy-shop-items-before-learning-the-game","Should I buy shop items before learning the game?",[13,313,314],{},"No. Survive a few rounds first and spend Credits only after you understand what the item does. The available records do not establish every shop item's exact survival benefit or every crate's contents.",[301,316,318],{"id":317},"how-do-i-know-whether-a-round-counted-as-a-win","How do I know whether a round counted as a win?",[13,320,321,322,325],{},"Wait for the results display showing ",[41,323,324],{},"X OF Y SURVIVED"," and the surviving and eliminated players. Death sends you to spectate for that round; it does not provide a way to change the result.",[327,328,329,339,348,356,364],"details",{},[330,331,332,336],"summary",{},[333,334,335],"span",{},"Sources",[333,337,338],{},"Reviewed October 27, 2026",[13,340,341,344],{},[87,342],{"href":343},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F109440485612336\u002FWhat-If-Disasters",[87,345,343],{"href":343,"rel":346},[347],"nofollow",[13,349,350,353],{},[87,351],{"href":352},"https:\u002F\u002Fwhat-if-disasters.wiki\u002Fguide",[87,354,352],{"href":352,"rel":355},[347],[13,357,358,361],{},[87,359],{"href":360},"https:\u002F\u002Fwhatifdisasters.wiki\u002Fsurvival\u002Fwhat-if-disasters-how-to-play",[87,362,360],{"href":360,"rel":363},[347],[13,365,366,369],{},[87,367],{"href":368},"https:\u002F\u002Fwhatifdisasters.wiki\u002Fwhat-if-disasters-progression",[87,370,368],{"href":368,"rel":371},[347],{"title":373,"searchDepth":374,"depth":374,"links":375},"",2,[376,377,378,379,380,381,382],{"id":28,"depth":374,"text":29},{"id":108,"depth":374,"text":109},{"id":138,"depth":374,"text":139},{"id":192,"depth":374,"text":193},{"id":241,"depth":374,"text":242},{"id":284,"depth":374,"text":285},{"id":298,"depth":374,"text":299,"children":383},[384,386,387],{"id":303,"depth":385,"text":304},3,{"id":310,"depth":385,"text":311},{"id":317,"depth":385,"text":318},"Guide",null,"amber","Learn the What If Disasters Roblox survival loop: read the disaster banner, choose the right shelter or high ground, and survive each round.",false,"md",[395,398,401],{"question":396,"answer":397},"What should I do first in What If Disasters Roblox?","Reach the lobby platform before the countdown ends, enter the simulation, read the disaster banner, and use the 30-second preparation period to locate the correct shelter or high ground.",{"question":399,"answer":400},"Is high ground always safe in What If Disasters?","No. High ground is usually the priority for rising water, but solar flares, toxic air, extreme temperature, and some structural hazards require a suitable indoor or solid shelter instead.",{"question":402,"answer":403},"Are vehicles required to survive?","No. Cars and boats can help with movement on some maps, but the available evidence records collision, exposure, route, and flooding risks, so they are not a guaranteed survival strategy.","What If Disasters","What If Disasters Beginner Guide",[407,408,409],"Stand on the lobby platform before the countdown ends, then use the 30-second warm-up to find a defensible position.","Read the What if...? disaster banner before choosing between high ground, an indoor shelter, solid cover, or a vehicle route.","Treat boats and cars as optional movement tools, not guaranteed protection, and wait for the results screen before spending rewards.",{},true,"\u002Fguide","2026-10-27","6 min read",{"title":7,"description":391},{"loc":412,"lastmod":413},[],"en\u002Fguide\u002Fguide",[404,19],"PUYRFmo_nQj2YOLocKcsdKGAz8Konw_1QOAZyr_znvE",[422],{"id":423,"title":424,"author":8,"body":425,"category":294,"coverLabel":389,"coverTone":390,"description":866,"draft":392,"extension":393,"faq":867,"featured":392,"game":404,"h1":880,"keyTakeaways":881,"meta":885,"navigation":411,"path":886,"publishedAt":413,"readTime":887,"seo":888,"sitemap":889,"statCards":890,"stem":891,"tags":892,"updatedAt":413,"__hash__":894},"disasters\u002Fen\u002Fdisasters\u002Fdisasters.md","What If Disasters Disasters Guide",{"type":10,"value":426,"toc":853},[427,435,439,442,468,472,476,495,501,507,510,516,522,525,531,537,540,544,557,562,569,572,578,584,587,597,602,608,615,618,632,638,645,648,652,662,668,671,677,683,686,697,703,710,713,723,729,732,736,742,748,751,757,763,766,770,787,791,795,798,802,805,809,812],[13,428,429,430,95],{},"What If Disasters is a reaction game: use the preparation window to identify the threat, then pick the survival rule that matches it. Do not automatically run uphill or hide in the nearest building. Floods and lava reward height, Planet Flyby rewards a low position, and a Solar Flare makes exposed roofs dangerous. For the full named event list and grouped response rules, continue to the ",[87,431,434],{"href":432,"target":90,"rel":433},"\u002Fscenarios",[92,93],"scenarios guide",[26,436,438],{"id":437},"the-fastest-disaster-decision","The fastest disaster decision",[13,440,441],{},"Use this priority order when a scenario appears:",[31,443,444,450,456,462],{},[34,445,446,449],{},[17,447,448],{},"Read the disaster name and scan the map."," Decide whether the danger comes from the ground, sky, water, air, or a moving structure.",[34,451,452,455],{},[17,453,454],{},"Move during preparation, not after contact."," The game summary describes about 30 seconds to choose a route; use that time to leave shorelines, open streets, unstable towers, or exposed roofs.",[34,457,458,461],{},[17,459,460],{},"Choose the matching position."," Go high for rising water or lava, low for Planet Flyby, inside for toxic air, and behind thick cover for the bomb.",[34,463,464,467],{},[17,465,466],{},"Keep reassessing."," Several scenarios change phase: Mega Storm can become a tornado, Moon Falls moves from water to falling debris and low gravity, and Oxygen Doubles turns fire spread into the main threat.",[114,469],{":columns":470,":rows":471},"[{\"key\":\"hazard\",\"label\":\"Hazard pattern\"},{\"key\":\"best_move\",\"label\":\"Best first move\"},{\"key\":\"avoid\",\"label\":\"Do not rely on\"}]","[[\"Rising water or lava\",\"Leave low ground and climb to a high, stable platform.\",\"Shorelines, exposed tunnels, and low floors.\"],[\"Wind, tornado, or falling debris\",\"Enter a solid enclosed building and move away from windows or the storm path.\",\"A weak building or a shelter directly in the route.\"],[\"Air, heat, or radiation\",\"Find a closed space with a roof and limit time outside.\",\"Open ground, rooftops, and repeated trips outdoors.\"],[\"Gravity, tilt, or earthquakes\",\"Stay flexible: use the new surface direction or a low, stable position.\",\"Tall structures and a memorized route that no longer matches the map.\"],[\"Fire or ground damage\",\"Move continuously toward a clean, elevated, or nonflammable platform.\",\"The current floor, combustible cover, and dead-end corners.\"]]",[26,473,475],{"id":474},"water-and-rising-ground-disasters","Water and rising-ground disasters",[13,477,478,479,482,483,486,487,490,491,494],{},"For ",[17,480,481],{},"All Ice Melts",", ",[17,484,485],{},"A 500 m Mega Tsunami",", and ",[17,488,489],{},"Rain for 1,000 Years",", leave low ground early and climb toward the highest stable location available. The water threat escalates from streets and lower buildings to roofs and, in the long-rain scenario, nearly the entire map. Do not wait on a beach or enter exposed seabed during ",[17,492,493],{},"Ocean Rolls Back",": the retreat is a warning, not a safe exploration route.",[13,496,497],{},[99,498],{"alt":499,"src":500},"洪水淹没桥梁和低地","\u002Fimages\u002F1-flooded-bridge.webp",[13,502,503,504],{},"All Ice Melts 的海平面上升会先淹没桥梁和低地，及时向高处移动。\n",[99,505],{"alt":506,"src":161},"巨型海啸冲击城市街道",[13,508,509],{},"A 500 m Mega Tsunami 会把洪水推进城市和街道，高处路线比海岸停留更安全。",[13,511,512,515],{},[17,513,514],{},"The Floor Is Lava"," uses the same height instinct but adds movement pressure. The floor damages players while lava rises, so switch platforms or floors before the current one is submerged. A high point is only useful if it has another route when the lava catches up.",[13,517,518],{},[99,519],{"alt":520,"src":521},"地面熔岩覆盖通行区域","\u002Fimages\u002F9.webp",[13,523,524],{},"The Floor Is Lava 中，熔岩上升会迫使玩家持续转移到更高的平台。",[13,526,527,530],{},[17,528,529],{},"The Moon Falls"," is a two-stage escape. First avoid the moving sea and falling fragments; when gravity weakens, grab a fixed structure rather than relying on the ground to hold you. The threat changes, so do not keep following the first route after the map starts lifting objects and players.",[13,532,533],{},[99,534],{"alt":535,"src":536},"月球坠落时的灾害场景","\u002Fimages\u002F11-moon-falls.webp",[13,538,539],{},"The Moon Falls 会从海水和碎片威胁转为低重力环境，需要重新寻找固定结构。",[26,541,543],{"id":542},"wind-cold-fire-and-debris","Wind, cold, fire, and debris",[13,545,546,547,482,550,486,553,556],{},"Use solid indoor cover for ",[17,548,549],{},"Earth Enters a Mega Storm",[17,551,552],{},"The Sandstorm",[17,554,555],{},"AN EF5 TORNADO HITS YOUR STREET",". Mega Storm can intensify from high winds—its HUD is described as reaching about 150 KM\u002FH—to a tornado phase. Stay away from windows and outer walls, and do not assume a building remains safe if the tornado’s path reaches it.",[13,558,559],{},[99,560],{"alt":561,"src":177},"巨型风暴中的洪水和飞散碎片",[13,563,564,565],{},"Earth Enters a Mega Storm 会带来风暴、洪水和飞散碎片，室内掩护需要远离危险路径。\n",[99,566],{"alt":567,"src":568},"街道上的强烈龙卷风","\u002Fimages\u002F8.webp",[13,570,571],{},"AN EF5 TORNADO HITS YOUR STREET 时，应进入坚固建筑并避开窗户和风暴路径。",[13,573,478,574,577],{},[17,575,576],{},"The Biggest Bomb Ever Detonated",", put a thick, fixed structure between yourself and the blast direction. The important choice is cover, not simply distance; the supplied evidence does not establish a universal safe radius.",[13,579,580],{},[99,581],{"alt":582,"src":583},"混凝土墙阻挡爆炸冲击波","\u002Fimages\u002F3-bomb-shockwave.webp",[13,585,586],{},"The Biggest Bomb Ever Detonated 中，厚实固定结构应位于玩家和冲击波之间。",[13,588,478,589,592,593,596],{},[17,590,591],{},"EARTH FREEZES OVER",", enter a stable, enclosed building that can retain warmth. For ",[17,594,595],{},"An Earthquake Sequence",", do not default to the tallest tower: the scenario includes a 10-level main quake and aftershocks, and buildings can collapse. A low, protected position is preferable when available.",[130,598],{":segments":599,"description":600,"title":601,"videoId":135},"[{\"start\":1076,\"label\":\"The biggest bomb is about to explode\"}]","This moment supports the bomb scenario's warning to prioritize thick, fixed cover between the player and the blast rather than relying on distance alone.","Choose cover for The Biggest Bomb Ever Detonated",[13,603,604],{},[99,605],{"alt":606,"src":607},"积雪覆盖的冻结城市","\u002Fimages\u002F4-frozen-city.webp",[13,609,610,611],{},"EARTH FREEZES OVER 会带来积雪和低温，稳定的封闭建筑有助于保留热量。\n",[99,612],{"alt":613,"src":614},"十级地震警告和攀爬避险场景","\u002Fimages\u002F6-earthquake-sequence.webp",[13,616,617],{},"An Earthquake Sequence 包含强震和余震，低而受保护的位置比高塔更可靠。",[13,619,620,623,624,627,628,631],{},[17,621,622],{},"EVERY VOLCANO ERUPTS"," combines falling rocks with ground cracks and lava. Avoid open paths beneath falling debris and do not stand beside a crack simply because the route looks clear. ",[17,625,626],{},"Yellowstone Erupts"," likewise favors staying under a roof, while ",[17,629,630],{},"The Witching Hour"," demands immediate movement away from black thorns growing through streets and buildings.",[13,633,634],{},[99,635],{"alt":636,"src":637},"火山喷发时的落石和地面裂缝","\u002Fimages\u002F7-volcano-eruption.webp",[13,639,640,641],{},"EVERY VOLCANO ERUPTS 会同时带来落石、地面裂缝和熔岩，开放路径并不安全。\n",[99,642],{"alt":643,"src":644},"黄石火山喷发时的屋顶掩护","\u002Fimages\u002F19-yellowstone-eruption.webp",[13,646,647],{},"Yellowstone Erupts 时应遵循 stay under a roof 的掩护要求。",[26,649,651],{"id":650},"air-light-and-planet-hazards","Air, light, and planet hazards",[13,653,478,654,657,658,661],{},[17,655,656],{},"The Atmosphere Disappears",", use a fixed, enclosed space with cover. Windows can break, loose objects can be blown away, and ordinary sound warnings may not work as expected. For ",[17,659,660],{},"Toxic Air",", treat the building as the route: enter once, avoid unnecessary exits, and do not trade shelter for a shortcut outside.",[13,663,664],{},[99,665],{"alt":666,"src":667},"大气消失时的红色天空","\u002Fimages\u002F2-atmosphere-disappears.webp",[13,669,670],{},"The Atmosphere Disappears 的红色天空和飞散物提示玩家留在固定、封闭的掩护中。",[13,672,673,676],{},[17,674,675],{},"Oxygen Doubles"," is a fire-spread scenario. Flames can move rapidly across the ground and vines, with one record describing roughly 6.2 times ordinary fire speed. Reach a space without nearby fuel and avoid crossing burning ground; the exact damage timing is not documented.",[13,678,679],{},[99,680],{"alt":681,"src":682},"氧气增加时火焰蔓延","\u002Fimages\u002F12-oxygen-doubles.webp",[13,684,685],{},"Oxygen Doubles 中火焰会快速蔓延，应避开燃烧地面和附近燃料。",[13,687,688,689,692,693,696],{},"During ",[17,690,691],{},"The Greatest Solar Flare",", avoid roofs and exposed upper surfaces. The scenario is reported to disable electronics and make rooftops dangerous, so the roof strategy that helps against floods can be the wrong choice here. ",[17,694,695],{},"THE SUN DISAPPEARS"," instead combines darkness, power loss, and falling temperature: get indoors quickly and reduce exposure.",[13,698,699],{},[99,700],{"alt":701,"src":702},"太阳耀斑导致城市停电","\u002Fimages\u002F15-solar-flare.webp",[13,704,705,706],{},"The Greatest Solar Flare 会让城市停电并使屋顶变得危险，应转入室内。\n",[99,707],{"alt":708,"src":709},"太阳消失后的黑暗城市","\u002Fimages\u002F16-sun-disappears.webp",[13,711,712],{},"THE SUN DISAPPEARS 带来黑暗、降温和失电，快速进入室内可减少暴露。",[13,714,478,715,718,719,722],{},[17,716,717],{},"Planet Flyby",", follow the opposite of the flood rule: stay down low. The passing planet can pull in fragments, buildings, and players, and towers may fall. ",[17,720,721],{},"Earth Spins Backwards"," is a route-reassessment disaster; wind direction changes, so re-check the safe side instead of repeating a route learned from an earlier wind event.",[13,724,725],{},[99,726],{"alt":727,"src":728},"接近地球的行星改变引力","\u002Fimages\u002F13.webp",[13,730,731],{},"Planet Flyby 会改变引力并拉动碎片、建筑和玩家，低位路线比高塔更合适。",[26,733,735],{"id":734},"ground-changing-and-biological-disasters","Ground-changing and biological disasters",[13,737,738,741],{},[17,739,740],{},"Earth Tilts 90 Degrees"," changes what counts as a floor. Move with the new map direction, use former walls as possible routes, and avoid the incoming seawater path. The goal is not to preserve the old orientation but to find a stable surface after the tilt.",[13,743,744],{},[99,745],{"alt":746,"src":747},"地球倾斜九十度后海水冲入地图","\u002Fimages\u002F5-earth-tilts-90.webp",[13,749,750],{},"Earth Tilts 90 Degrees 会改变地图方向并让海水冲入，玩家需要寻找新的稳定表面。",[13,752,478,753,756],{},[17,754,755],{},"Zombie Outbreak",", keep moving away from infected areas and use buildings or terrain to create separation. The supplied evidence does not document a complete infection timer or a guaranteed cure, so prioritize avoidance rather than waiting for a recovery mechanic.",[13,758,759],{},[99,760],{"alt":761,"src":762},"僵尸感染爆发场景","\u002Fimages\u002F20.webp",[13,764,765],{},"Zombie Outbreak 中应远离感染区域，并利用建筑或地形保持距离。",[26,767,769],{"id":768},"how-to-recover-from-a-failed-first-move","How to recover from a failed first move",[244,771,772,775,778,781,784],{},[34,773,774],{},"If water or lava reaches your position, stop searching for a perfect destination and take the nearest higher stable platform with a second route.",[34,776,777],{},"If wind or debris destroys your shelter, leave the damaged structure and move perpendicular to the visible path when possible; do not remain beside a collapsing wall.",[34,779,780],{},"If gravity or the map orientation changes, discard the old route and identify a new fixed surface.",[34,782,783],{},"If the threat is air, heat, or radiation, shorten outdoor movement and choose enclosed cover over a longer exposed route.",[34,785,786],{},"If the disaster has multiple phases, follow the current effect shown on the map rather than the opening effect.",[26,788,790],{"id":789},"frequently-asked-questions","Frequently asked questions",[301,792,794],{"id":793},"should-i-always-climb-to-the-highest-building","Should I always climb to the highest building?",[13,796,797],{},"No. Height is the right response to many water and lava scenarios, but it is not universal. Planet Flyby favors a low position, earthquakes can collapse tall structures, and Solar Flare makes roofs dangerous.",[301,799,801],{"id":800},"what-is-the-most-important-use-of-the-preparation-window","What is the most important use of the preparation window?",[13,803,804],{},"Identify the hazard and the map’s escape geometry. Find a high route for water, a roofed solid building for wind or toxic air, thick cover for the bomb, and a low position for Planet Flyby before the effect reaches you.",[301,806,808],{"id":807},"are-exact-damage-values-and-disaster-durations-documented","Are exact damage values and disaster durations documented?",[13,810,811],{},"Not for the full disaster list. The available evidence gives useful effects and routes, plus some observations such as the 150 KM\u002FH storm HUD and approximate fire-speed comparison, but it does not establish a complete damage, duration, or safe-radius table.",[327,813,814,820,828,836,843,850],{},[330,815,816,818],{},[333,817,335],{},[333,819,338],{},[13,821,822,825],{},[87,823],{"href":824},"https:\u002F\u002Fwhat-if-disasters.wiki\u002Fdisasters",[87,826,824],{"href":824,"rel":827},[347],[13,829,830,833],{},[87,831],{"href":832},"https:\u002F\u002Fwhatifdisasters.wiki\u002Fdisasters\u002Fwhat-if-disasters-disasters-list",[87,834,832],{"href":832,"rel":835},[347],[13,837,838,840],{},[87,839],{"href":360},[87,841,360],{"href":360,"rel":842},[347],[13,844,845,847],{},[87,846],{"href":343},[87,848,343],{"href":343,"rel":849},[347],[13,851,852],{},"The disaster effects and survival routes are summarized from the supplied public wiki records and player observations. Exact disaster durations, fixed damage values, universal safe radii, and complete vehicle protection rules are not documented in the supplied evidence. Some video captions are automatic transcriptions, so use the in-game HUD and current scenario behavior when a number or disaster phase matters.",{"title":373,"searchDepth":374,"depth":374,"links":854},[855,856,857,858,859,860,861],{"id":437,"depth":374,"text":438},{"id":474,"depth":374,"text":475},{"id":542,"depth":374,"text":543},{"id":650,"depth":374,"text":651},{"id":734,"depth":374,"text":735},{"id":768,"depth":374,"text":769},{"id":789,"depth":374,"text":790,"children":862},[863,864,865],{"id":793,"depth":385,"text":794},{"id":800,"depth":385,"text":801},{"id":807,"depth":385,"text":808},"Learn how to read each disaster in What If Disasters and choose the right height, shelter, or movement route before the map becomes unsafe.",[868,871,874,877],{"question":869,"answer":870},"Is high ground always the safest choice in What If Disasters?","No. High ground is useful for floods, mega tsunamis, and rising lava, but Planet Flyby calls for staying low, Solar Flare makes roofs dangerous, and earthquakes can bring tall buildings down.",{"question":872,"answer":873},"What should I do during the preparation period?","Read the disaster name, locate the nearest solid shelter or climbable route, and move before the effect reaches the map. The preparation window is about 30 seconds in the supplied game summary, but the exact timing can vary in play.",{"question":875,"answer":876},"Which disasters require an indoor shelter?","Atmosphere Disappears, Mega Storm, Sandstorm, Solar Flare, Toxic Air, Sun Disappears, Yellowstone Erupts, and often the tornado, freeze, bomb, and oxygen scenarios all favor a fixed, enclosed, or roofed space.",{"question":878,"answer":879},"Can vehicles protect me from every disaster?","No. The evidence does not establish vehicles as a universal shelter. Choose a route or structure based on the active hazard instead of assuming a vehicle will resist water, wind, heat, or falling debris.","Disasters survival guide",[882,883,884],"Use the roughly 30-second preparation window to identify whether the threat is water, heat, wind, falling debris, fire, or gravity.","Choose high ground for floods and rising lava, but stay low for Planet Flyby and away from roofs during The Greatest Solar Flare.","Treat buildings as temporary protection: tornadoes, earthquakes, extreme cold, and lava can make a familiar shelter fail.",{},"\u002Fdisasters","8 min read",{"title":424,"description":866},{"loc":886,"lastmod":413},[],"en\u002Fdisasters\u002Fdisasters",[404,893],"What If Disasters Disasters","r1vv16DbvbN1Op3H97SpoEeqAGpwlmGnsAITxZUhydw",[896],{"id":897,"title":898,"author":8,"body":899,"category":1189,"coverLabel":389,"coverTone":390,"description":1190,"draft":392,"extension":393,"faq":1191,"featured":392,"game":404,"h1":1200,"keyTakeaways":1201,"meta":1205,"navigation":411,"path":89,"publishedAt":413,"readTime":1206,"seo":1207,"sitemap":1208,"statCards":1209,"stem":1210,"tags":1211,"updatedAt":413,"__hash__":1213},"survival\u002Fen\u002Fsurvival\u002Fsurvival.md","What If Disasters Survival Guide",{"type":10,"value":900,"toc":1175},[901],[902,903,906,919,923,926,931,934,938,967,973,976,980,986,989,992,997,1000,1006,1012,1015,1019,1022,1028,1034,1040,1043,1046,1051,1054,1058,1064,1067,1093,1097,1107,1109,1113,1116,1120,1123,1127,1130,1134,1137],"guide-quick-guide",{":items":904,"title":905},"[\"1. Read: Watch the What if... announcement and the active survival prompt.\",\"2. Position: Use the preparation countdown to reach a high, covered, warm, shaded, or indoor route that matches the hazard.\",\"3. Recheck: Move again when water, temperature, gravity, debris, or the prompt changes.\",\"4. Preserve: Keep an exit, avoid direct hits, and track the health bar until the results banner appears.\"]","Quick survival guide",[13,907,908,909,912,913,915,916,95],{},"What If Disasters Survival is less about finding one permanent safe spot and more about making the right positioning decision for the current hazard. A round starts with a lobby countdown, then an ",[41,910,911],{},"ENTERING SIMULATION"," transition and a short preparation window. Treat that window as your route-planning time: the game records a ",[41,914,53],{}," countdown and a starting health bar of ",[41,917,918],{},"100\u002F100",[26,920,922],{"id":921},"choose-shelter-by-the-active-prompt","Choose shelter by the active prompt",[13,924,925],{},"Do not use “go high” as a universal answer. The prompt tells you what the current hazard is testing, while the map tells you whether your first position has a backup route.",[114,927],{":columns":928,":rows":929,"variant":930},"[{\"key\":\"hazard\",\"label\":\"Hazard or condition\"},{\"key\":\"response\",\"label\":\"Best first response\"},{\"key\":\"failure\",\"label\":\"What to avoid\"}]","[[\"Rising water, tsunami, melting ice, long rain\",\"Climb to the highest reachable structure and keep moving upward as the water rises\",\"Street level, low rooms, and a short roof that will soon be submerged\"],[\"Bombs, volcanic debris, falling objects\",\"Keep a complete roof or thick wall between you and the falling danger\",\"Standing in the open or assuming any roof survives every impact\"],[\"Mega Storm, wind, sand, direct debris\",\"Use a substantial interior or solid cover on the safe side of the hazard\",\"Leaving cover because the first gust or impact missed\"],[\"Extreme heat\",\"Find shade and stay out of the exposed temperature zone\",\"Treating shade as protection from a cold event\"],[\"Extreme cold or a freezing scenario\",\"Use an enclosed or warm interior and keep checking the temperature\",\"Remaining outside because a high location looks safer\"],[\"Gravity, black-hole, or planetary pull\",\"Get behind a solid obstacle when prompted and avoid loose exposed routes\",\"Jumping or standing in the open while objects and players are being pulled\"]]","comparison",[13,932,933],{},"The rows compare the action the prompt is asking for, not guaranteed immunity. Buildings can be damaged, bridges can break, and a position that works during one phase can fail during the next.",[26,935,937],{"id":936},"use-the-preparation-countdown","Use the preparation countdown",[31,939,940,946,955,961],{},[34,941,942,945],{},[17,943,944],{},"Read the map before the hazard starts."," Identify the tallest climb, a second route, a large building, and any wall or covered room. Do not wait for the water or debris to make the route obvious.",[34,947,948,951,952,954],{},[17,949,950],{},"Move during the countdown."," The documented flow gives roughly 20–30 seconds before the disaster, with one how-to record showing ",[41,953,53],{},". Exact timers can vary, so use the visible timer rather than memorizing a fixed duration.",[34,956,957,960],{},[17,958,959],{},"Choose an exit, not a dead end."," A garage or ground-level room can trap you when water enters. If you use a building, prefer an upper floor with a way out.",[34,962,963,966],{},[17,964,965],{},"Use vehicles only to gain position."," Cars and boats can cross dangerous areas, but crashes, blocked roads, exposure, and passengers being thrown from moving vehicles make them temporary mobility tools rather than shelters.",[13,968,969],{},[99,970],{"alt":971,"src":972},"一辆停在高处道路上的巴士","\u002Fimages\u002F21-hoover-dam-bus.webp",[13,974,975],{},"载具可以帮助你到达高处路线，但仍要根据当前灾害判断停留位置是否安全。",[26,977,979],{"id":978},"survive-rising-water","Survive rising water",[130,981],{":segments":982,"description":983,"title":984,"videoId":985},"[{\"start\":123,\"label\":\"Reach the high bridge, but watch for collapse\"}]","This moment supports the rising-water guidance by showing a bridge used as a high route while warning that the structure may break.","Reach high ground during rising water","1kks9WdKNT0",[13,987,988],{},"Water is the clearest case where a first safe-looking position may stop being safe. For a tsunami, melting ice, or prolonged rain, leave streets and low floors immediately and climb toward the highest structure available. A bridge or elevated road can buy time, but it may be damaged or collapse, so keep checking for a higher fallback.",[13,990,991],{},"The documented Mega Tsunami example begins with a countdown and an early wave before a larger surge. Its recorded wave heights are examples from that run, not fixed round values. The useful rule is to start climbing as soon as the announcement appears, stay above the fast water, and descend only after the hazard has passed and the structure is no longer at risk.",[13,993,994],{},[99,995],{"alt":996,"src":500},"上涨水位包围一座桥梁",[13,998,999],{},"高架桥可以暂时提供洪水路线，但上涨水位和结构损坏可能让它变得危险。",[13,1001,1002,1003,1005],{},"Long-duration rain is even less forgiving: the recorded scenario has water rising beyond roofs and eventually covering most or all land. A building is therefore a route to height, not proof that the round is solved. In ",[41,1004,529],{},", the tide and gravity phases also show why a ground-level room can become a trap; keep an upper-floor exit instead of sealing yourself inside.",[13,1007,1008],{},[99,1009],{"alt":1010,"src":1011},"长期降雨淹没一条地下通道","\u002Fimages\u002F17-flooded-tunnel.webp",[13,1013,1014],{},"长期降雨会让低处和地下路线变成死路，因此要保留通往高处的出口。",[26,1016,1018],{"id":1017},"match-cover-to-the-threat","Match cover to the threat",[13,1020,1021],{},"Shelter works only when it blocks the relevant direction. A roof helps against falling bombs or volcanic debris. A thick wall helps when the prompt calls for cover from a blast, sand, or moving objects. A large interior can reduce direct storm exposure, but the structure itself can fail during earthquakes, water pressure, or severe wind.",[130,1023],{":segments":1024,"description":1025,"title":1026,"videoId":1027},"[{\"start\":800,\"label\":\"Hide behind thick walls as ash approaches\"}]","This moment supports the volcanic-debris guidance by showing thick-wall cover as ash flow approaches.","Use thick walls during a volcanic eruption","UxnDv2mNT6Y",[13,1029,1030],{},[99,1031],{"alt":1032,"src":1033},"玩家在风暴中躲进岩石遮蔽处","\u002Fimages\u002F10-mega-storm-shelter.webp",[13,1035,1036,1037],{},"大型室内空间或坚固掩护可以减少超级风暴中的风力和碎屑暴露。\n",[99,1038],{"alt":1039,"src":644},"玩家躲在屋顶下应对火山碎屑",[13,1041,1042],{},"屋顶掩护可以阻挡部分下落碎屑，但仍要留意结构是否安全。",[13,1044,1045],{},"Temperature needs a separate decision. Use shade for heat and an enclosed or warm location for freezing conditions. A video record shows temperature changing in both directions across rounds, so do not carry a heat strategy into a cold scenario. Continue watching the temperature and the prompt after taking cover.",[13,1047,1048],{},[99,1049],{"alt":1050,"src":607},"被积雪覆盖并处于低温中的城市",[13,1052,1053],{},"冰冻场景中，封闭或温暖的位置比暴露在外的高处更有用。",[26,1055,1057],{"id":1056},"recover-when-a-position-fails","Recover when a position fails",[13,1059,1060,1061,1063],{},"Your health bar is the fastest feedback that your interpretation is wrong. The recorded round flow starts at ",[41,1062,918],{},"; each hit reduces it, and reaching zero switches you to spectating. If the bar is falling, do not wait for visual confirmation that the building or high ground will fail.",[13,1065,1066],{},"Use this recovery order:",[31,1068,1069,1075,1081,1087],{},[34,1070,1071,1074],{},[17,1072,1073],{},"Read the newest prompt."," It may have changed from finding height to staying under a roof, remaining inside, or avoiding a direction.",[34,1076,1077,1080],{},[17,1078,1079],{},"Move away from the damage source."," Do not cross the same exposed street or return to the low route that already cost health.",[34,1082,1083,1086],{},[17,1084,1085],{},"Take the nearest matching cover."," A wall, roof, interior, shade, warmth, or higher structure is useful only if it answers the current threat.",[34,1088,1089,1092],{},[17,1090,1091],{},"Keep a second exit."," If the water is still rising or the structure is shaking, prepare to relocate before your current spot becomes unreachable.",[26,1094,1096],{"id":1095},"finish-the-round-loop","Finish the round loop",[13,1098,1099,1100,1103,1104,1106],{},"The round ends in the lobby with a results banner such as ",[41,1101,1102],{},"4 OF 12 SURVIVED",", followed by the next ",[41,1105,43],{}," countdown. If you join late or are eliminated, the documented flow places you in spectating until the round ends. Use those spectator moments to study which route survived the final phase, then apply that observation during the next preparation window.",[26,1108,299],{"id":298},[301,1110,1112],{"id":1111},"is-the-tallest-building-always-the-best-choice","Is the tallest building always the best choice?",[13,1114,1115],{},"No. Height is the priority for rising water, but a roof, wall, shade, or warm interior may be the correct response to another prompt. Even for floods, a tall structure without an exit can become a trap.",[301,1117,1119],{"id":1118},"can-i-stay-in-a-vehicle-for-the-whole-disaster","Can I stay in a vehicle for the whole disaster?",[13,1121,1122],{},"The supplied evidence supports vehicles as mobility tools, not universal shelters. Cars can crash or be hit, roads can become blocked, and moving vehicles can throw passengers out. Use one to reach a better position, then reassess the prompt.",[301,1124,1126],{"id":1125},"why-am-i-taking-damage-while-standing-high-up","Why am I taking damage while standing high up?",[13,1128,1129],{},"The location may not match the active threat, the structure may be exposed from another direction, or the disaster may have entered a new phase. Check the prompt, health bar, and escape route rather than assuming elevation is enough.",[301,1131,1133],{"id":1132},"do-outfits-or-equipment-provide-disaster-immunity","Do outfits or equipment provide disaster immunity?",[13,1135,1136],{},"The available records do not establish that cosmetic or equipment names grant immunity or damage reduction. Treat the prompt, terrain, structures, and health bar as the supported survival signals.",[327,1138,1139,1145,1152,1159,1167],{},[330,1140,1141,1143],{},[333,1142,335],{},[333,1144,338],{},[13,1146,1147,1149],{},[87,1148],{"href":360},[87,1150,360],{"href":360,"rel":1151},[347],[13,1153,1154,1156],{},[87,1155],{"href":832},[87,1157,832],{"href":832,"rel":1158},[347],[13,1160,1161,1164],{},[87,1162],{"href":1163},"https:\u002F\u002Fwhatifdisasters.wiki\u002Fdisasters\u002Fwhat-if-disasters-mega-tsunami",[87,1165,1163],{"href":1163,"rel":1166},[347],[13,1168,1169,1172],{},[87,1170],{"href":1171},"https:\u002F\u002Fwhatifdisastersguide.wiki\u002Fthe-moon-falls",[87,1173,1171],{"href":1171,"rel":1174},[347],{"title":373,"searchDepth":374,"depth":374,"links":1176},[1177,1178,1179,1180,1181,1182,1183],{"id":921,"depth":374,"text":922},{"id":936,"depth":374,"text":937},{"id":978,"depth":374,"text":979},{"id":1017,"depth":374,"text":1018},{"id":1056,"depth":374,"text":1057},{"id":1095,"depth":374,"text":1096},{"id":298,"depth":374,"text":299,"children":1184},[1185,1186,1187,1188],{"id":1111,"depth":385,"text":1112},{"id":1118,"depth":385,"text":1119},{"id":1125,"depth":385,"text":1126},{"id":1132,"depth":385,"text":1133},"Survival","Learn how to survive What If Disasters by reading the hazard prompt, choosing the right shelter, and moving before damage drains your health.",[1192,1195,1197],{"question":1193,"answer":1194},"What should I do first in What If Disasters?","Read the disaster announcement, locate the map's highest or best-protected route, and move during the preparation countdown before the hazard starts.",{"question":399,"answer":1196},"No. High ground is the main response to rising water, but other prompts call for a roof, wall, indoor shelter, shade, or warmth. Recheck the prompt as the round changes.",{"question":1198,"answer":1199},"How much health do you start with?","The documented round flow starts with 100\u002F100 health. Each hit can reduce it, and reaching zero puts you into spectating until the round ends.","Survival guide",[1202,1203,1204],"Use the 30-second preparation window to find a route, not just a high-looking spot.","Match your position to the active prompt: height, roof, wall, shade, warmth, or interior shelter.","Keep an exit and watch your 100\u002F100 health bar because a safe position can fail as the disaster escalates.",{},"7 min read",{"title":898,"description":1190},{"loc":89,"lastmod":413},[],"en\u002Fsurvival\u002Fsurvival",[404,1212],"what if disasters Survival","OvprNldxE1eevXHsfpLzwHWMfg-04Fa9EYnPpjAbzgg",[1215],{"id":1216,"title":1217,"author":8,"body":1218,"category":1660,"coverLabel":389,"coverTone":390,"description":1661,"draft":392,"extension":393,"faq":1662,"featured":392,"game":404,"h1":1217,"keyTakeaways":1668,"meta":1672,"navigation":411,"path":1673,"publishedAt":413,"readTime":414,"seo":1674,"sitemap":1675,"statCards":1676,"stem":1677,"tags":1678,"updatedAt":413,"__hash__":1680},"maps\u002Fen\u002Fmaps\u002Fmaps.md","What If Disasters Maps Guide",{"type":10,"value":1219,"toc":1641},[1220,1224,1234,1237,1241,1244,1261,1264,1268,1438,1442,1446,1457,1463,1466,1471,1475,1481,1484,1488,1491,1496,1499,1502,1506,1516,1519,1523,1529,1532,1564,1567,1571,1587,1593,1595,1599,1605,1609,1612,1616,1619,1623,1626,1629],[1221,1222,1217],"h1",{"id":1223},"what-if-disasters-maps-guide",[13,1225,1226,1227,1229,1230,1233],{},"A good ",[17,1228,404],{}," map strategy starts with recognition, not a memorized path. When the countdown ends, read the displayed map name and use the most obvious landmark to orient yourself. Then choose a destination that matches the disaster: high ground for rising water, solid shelter for falling debris, and an open route when buildings or roads are becoming dangerous. Once oriented, use the ",[87,1231,94],{"href":89,"target":90,"rel":1232},[92,93]," to match that terrain to the active prompt.",[13,1235,1236],{},"The important rule is to treat a map as changing terrain. A bridge, road, building, or tall attraction can be useful in one round and dangerous in the next. The guide below separates confirmed landmarks from locations that are only described in the available records, so you do not mistake a video callout for a guaranteed permanent map layout.",[26,1238,1240],{"id":1239},"how-to-recognize-maps-quickly","How to recognize maps quickly",[13,1242,1243],{},"Use this short routine during the map reveal:",[31,1245,1246,1249,1252,1255,1258],{},[34,1247,1248],{},"Read the map name after the countdown finishes.",[34,1250,1251],{},"Scan for a landmark you can see immediately, such as a Ferris wheel, lighthouse, bridge, large building, or dam.",[34,1253,1254],{},"Mark the nearest high point and the nearest covered space before the disaster begins.",[34,1256,1257],{},"Identify at least one alternate route. Roads can split, buildings can fall, and water can cut off a low area.",[34,1259,1260],{},"Re-check the ground after the disaster starts instead of following the original route blindly.",[13,1262,1263],{},"The evidence does not provide a complete formal map roster or fixed spawn-point list. That makes visible confirmation more reliable than assuming that a named location always appears in the same place or has the same safe route.",[26,1265,1267],{"id":1266},"known-maps-and-landmark-roles","Known maps and landmark roles",[1269,1270,1271,1290],"table",{},[1272,1273,1274],"thead",{},[1275,1276,1277,1281,1284,1287],"tr",{},[1278,1279,1280],"th",{},"Map or location",[1278,1282,1283],{},"What to look for",[1278,1285,1286],{},"Best first decision",[1278,1288,1289],{},"Important limit",[1291,1292,1293,1310,1326,1342,1358,1374,1390,1406,1422],"tbody",{},[1275,1294,1295,1301,1304,1307],{},[1296,1297,1298],"td",{},[17,1299,1300],{},"Thrill Park",[1296,1302,1303],{},"Ferris wheel, central tall ride, Haunted house, roadside tower, and streets",[1296,1305,1306],{},"Use the landmarks to orient yourself, then choose shelter or a route that survives the current disaster",[1296,1308,1309],{},"An earthquake record shows streets cracking, buildings collapsing, and a tower falling; the highest object is not automatically safe",[1275,1311,1312,1317,1320,1323],{},[1296,1313,1314],{},[17,1315,1316],{},"City",[1296,1318,1319],{},"Buildings, roads, and upper positions",[1296,1321,1322],{},"Move toward a sturdy building or upper level when the threat comes from water, debris, or open ground",[1296,1324,1325],{},"The complete building layout is not documented",[1275,1327,1328,1333,1336,1339],{},[1296,1329,1330],{},[17,1331,1332],{},"Island",[1296,1334,1335],{},"Shoreline, rocks, high ground, and a lighthouse callout",[1296,1337,1338],{},"Leave low shoreline areas early when water is rising",[1296,1340,1341],{},"The video identification does not confirm a formal map name or a fixed lighthouse position",[1275,1343,1344,1349,1352,1355],{},[1296,1345,1346],{},[17,1347,1348],{},"Downtown",[1296,1350,1351],{},"Dense buildings, streets, and indoor spaces",[1296,1353,1354],{},"Find a covered route and an upper position without entering a visibly unstable structure",[1296,1356,1357],{},"Specific building names and routes are not confirmed",[1275,1359,1360,1365,1368,1371],{},[1296,1361,1362],{},[17,1363,1364],{},"Hospital",[1296,1366,1367],{},"Indoor rooms and multiple levels",[1296,1369,1370],{},"Use the building as potential shelter from storms, meteors, or fire, then watch for structural danger",[1296,1372,1373],{},"No complete floor-by-floor route is documented",[1275,1375,1376,1381,1384,1387],{},[1296,1377,1378],{},[17,1379,1380],{},"Bridge",[1296,1382,1383],{},"Elevated crossing and the area below it",[1296,1385,1386],{},"Consider it for rising water when the bridge itself remains intact",[1296,1388,1389],{},"Floods, storms, or structural damage can make it unsafe",[1275,1391,1392,1397,1400,1403],{},[1296,1393,1394],{},[17,1395,1396],{},"Lighthouse",[1296,1398,1399],{},"Tower and surrounding island area",[1296,1401,1402],{},"Use the height as an option during water disasters and keep an escape direction",[1296,1404,1405],{},"It is mentioned in video footage, but not confirmed as a fixed safe point every round",[1275,1407,1408,1413,1416,1419],{},[1296,1409,1410],{},[17,1411,1412],{},"Roads",[1296,1414,1415],{},"Streets, intersections, and vehicle routes",[1296,1417,1418],{},"Use roads to connect landmarks, not as your final shelter",[1296,1420,1421],{},"Earthquakes can tear streets open, while lava, storms, and collapse can block them",[1275,1423,1424,1429,1432,1435],{},[1296,1425,1426],{},[17,1427,1428],{},"Hoover Dam",[1296,1430,1431],{},"Dam road, yellow bus, and elevated dam area",[1296,1433,1434],{},"Use the visible dam and bridge shape to orient yourself, then avoid assuming the road or bus is a safe zone",[1296,1436,1437],{},"The available record does not verify driving rules, fixed safe points, or disaster-specific mechanics",[26,1439,1441],{"id":1440},"choosing-a-route-by-disaster","Choosing a route by disaster",[301,1443,1445],{"id":1444},"rising-water","Rising water",[13,1447,1448,1449,482,1451,1453,1454,1456],{},"For a flood, tsunami, prolonged rain, or another water threat, leave low ground early. A ",[17,1450,1380],{},[17,1452,1396],{},", rooftop, upper floor, or other elevated structure may buy you time. On an ",[17,1455,1332],{},", do not wait beside the shoreline to confirm the water level; move toward the highest visible option while the route is still open.",[130,1458],{":segments":1459,"description":1460,"title":1461,"videoId":1462},"[{\"start\":46,\"label\":\"Move toward the Lighthouse on the island\"}]","This moment supports the Island and Lighthouse guidance by showing players moving toward the lighthouse as the surrounding water threat develops.","Finding high ground during rising water","Zz-4m7Y6MFs",[13,1464,1465],{},"Keep a second option in mind. A bridge can become isolated, and a building can be surrounded even if its upper floor remains dry. If the water continues to rise, change position rather than treating your first high point as permanent safety.",[130,1467],{":segments":1468,"description":1469,"title":1470,"videoId":985},"[{\"start\":134,\"label\":\"Use the bridge as the water rises\"}]","This moment supports the rising-water route advice by describing the bridge as the highest available place while the water rises.","Using a bridge as high ground",[301,1472,1474],{"id":1473},"earthquakes-and-collapse","Earthquakes and collapse",[13,1476,1477,1478,1480],{},"An earthquake changes the map itself. In the recorded ",[17,1479,1300],{}," round, the sequence included a smaller initial shake, a main quake, and aftershocks. Streets cracked, areas became separated, a roadside tower toppled, and about ten buildings collapsed. This is why “go to the tallest object” is incomplete advice.",[13,1482,1483],{},"Prefer a route with room to move and avoid standing beside visibly unstable buildings, towers, or damaged roads. A central attraction may help you see the map, but it can still leave you exposed to ground cracks or falling structures. Re-evaluate after each major shake.",[301,1485,1487],{"id":1486},"lava-and-ground-hazards","Lava and ground hazards",[13,1489,1490],{},"For lava or another spreading ground hazard, use elevation only when the structure is clearly separated from the hazard and still offers a way out. The Hoover Dam evidence shows a yellow bus on a dam road above glowing lava, but it does not establish that the bus is drivable or that the road is a guaranteed safe platform.",[13,1492,1493],{},[99,1494],{"alt":1495,"src":972},"胡佛大坝道路上的黄色巴士和下方的熔岩",[13,1497,1498],{},"胡佛大坝道路上的黄色巴士位于发光熔岩上方，展示了熔岩灾害中的地形关系。",[13,1500,1501],{},"Do not follow a vehicle route just because it is visible. Check whether the hazard is cutting off the road and whether a nearby bridge, building, or higher surface gives you a safer alternative.",[301,1503,1505],{"id":1504},"storms-fire-and-falling-objects","Storms, fire, and falling objects",[13,1507,1508,1509,482,1511,486,1513,1515],{},"For storms, fire, meteors, or falling debris, indoor space can be useful. The ",[17,1510,1364],{},[17,1512,1348],{},[17,1514,1316],{}," descriptions point to buildings and upper floors as possible shelter, but shelter is conditional: a damaged building is not safer merely because it is indoors.",[13,1517,1518],{},"Choose a sturdy-looking structure with more than one exit when possible. Avoid crowded low areas, exposed roads, and landmarks that are already shaking or burning. If the structure begins to fail, leave before the route disappears.",[26,1520,1522],{"id":1521},"how-to-use-landmarks-without-overcommitting","How to use landmarks without overcommitting",[13,1524,1525,1526,1528],{},"Landmarks are for orientation first and safety second. A Ferris wheel tells you that you are in or near ",[17,1527,1300],{},"; it does not prove that standing beneath it will survive the current disaster. A bridge gives you a route and a height reference; it does not guarantee that its supports or approach remain intact.",[13,1530,1531],{},"Use this decision order:",[31,1533,1534,1540,1546,1552,1558],{},[34,1535,1536,1539],{},[17,1537,1538],{},"Identify:"," match the map name and one visible landmark.",[34,1541,1542,1545],{},[17,1543,1544],{},"Classify:"," decide whether the immediate threat is water, ground damage, collapse, fire, or falling objects.",[34,1547,1548,1551],{},[17,1549,1550],{},"Choose:"," select the nearest suitable high, covered, or open route.",[34,1553,1554,1557],{},[17,1555,1556],{},"Reserve:"," keep a second route toward another landmark or safer surface.",[34,1559,1560,1563],{},[17,1561,1562],{},"Reassess:"," after a major change, check whether the ground, building, or crossing still exists.",[13,1565,1566],{},"This is more reliable than learning one route for every round because the same map can host different disaster simulations.",[26,1568,1570],{"id":1569},"what-the-current-map-evidence-does-not-confirm","What the current map evidence does not confirm",[13,1572,1573,1574,482,1576,482,1578,482,1580,482,1582,486,1584,1586],{},"The available records do not establish a complete list of official map names, spawn points, exact building floors, fixed safe zones, or universal route timings. ",[17,1575,1316],{},[17,1577,1332],{},[17,1579,1348],{},[17,1581,1364],{},[17,1583,1380],{},[17,1585,1396],{}," may describe environments or landmarks rather than separate formal maps in every context.",[13,1588,1589,1590,1592],{},"Video footage is useful for recognizing a moment in play, but a player’s spoken identification does not prove that a location is permanent or that the same route works in every round. Use the live map name and visible terrain as the final authority. This matters especially for ",[17,1591,1428],{},", where the evidence supports the dam-road and lava visual but not its full interaction rules.",[26,1594,790],{"id":789},[301,1596,1598],{"id":1597},"how-do-i-identify-a-map-in-what-if-disasters","How do I identify a map in What If Disasters?",[13,1600,1601,1602,1604],{},"Check the map name when the countdown ends, then match visible landmarks. ",[17,1603,1300],{}," is especially recognizable by its Ferris wheel, central tall ride, Haunted house, tower, and streets.",[301,1606,1608],{"id":1607},"what-is-the-safest-map-location-during-a-flood-or-tsunami","What is the safest map location during a flood or tsunami?",[13,1610,1611],{},"Look for a nearby high option such as a bridge, lighthouse, upper floor, rooftop, or other elevated structure, and keep moving if the water continues to rise. The exact safe location depends on the round.",[301,1613,1615],{"id":1614},"is-thrill-parks-tallest-ride-always-safe","Is Thrill Park's tallest ride always safe?",[13,1617,1618],{},"No. The available Thrill Park record shows an earthquake cracking streets, separating areas, toppling a roadside tower, and collapsing about ten buildings. Height alone is not a complete earthquake strategy.",[301,1620,1622],{"id":1621},"are-city-island-hospital-and-lighthouse-official-map-names","Are City, Island, Hospital, and Lighthouse official map names?",[13,1624,1625],{},"The supplied evidence mentions them as environments or landmarks, but it does not confirm a complete list of formal map names, spawn points, or fixed routes for every location.",[26,1627,335],{"id":1628},"sources",[244,1630,1631,1638],{},[34,1632,1633,1634],{},"Public map reference: ",[87,1635,1636],{"href":1636,"rel":1637},"https:\u002F\u002Fwhatifdisasters.wiki\u002Fmaps\u002Fwhat-if-disasters-thrill-park-map",[347],[34,1639,1640],{},"Reviewed: 2026-10-27",{"title":373,"searchDepth":374,"depth":374,"links":1642},[1643,1644,1645,1651,1652,1653,1659],{"id":1239,"depth":374,"text":1240},{"id":1266,"depth":374,"text":1267},{"id":1440,"depth":374,"text":1441,"children":1646},[1647,1648,1649,1650],{"id":1444,"depth":385,"text":1445},{"id":1473,"depth":385,"text":1474},{"id":1486,"depth":385,"text":1487},{"id":1504,"depth":385,"text":1505},{"id":1521,"depth":374,"text":1522},{"id":1569,"depth":374,"text":1570},{"id":789,"depth":374,"text":790,"children":1654},[1655,1656,1657,1658],{"id":1597,"depth":385,"text":1598},{"id":1607,"depth":385,"text":1608},{"id":1614,"depth":385,"text":1615},{"id":1621,"depth":385,"text":1622},{"id":1628,"depth":374,"text":335},"Maps","Learn how to recognize What If Disasters maps, use landmarks and high ground, and adapt routes when water, lava, earthquakes, or collapsing structures change the terrain.",[1663,1665,1666,1667],{"question":1598,"answer":1664},"Check the map name when the countdown ends, then match visible landmarks. Thrill Park is especially recognizable by its Ferris wheel, central tall ride, Haunted house, tower, and streets.",{"question":1608,"answer":1611},{"question":1615,"answer":1618},{"question":1622,"answer":1625},[1669,1670,1671],"Read the map name after the countdown, then confirm it with landmarks before committing to a route.","Use bridges, upper floors, rooftops, lighthouses, and other high points for rising water, but do not assume height protects you from earthquakes or collapse.","Treat roads as connections rather than guaranteed safe ground: disasters can split streets, block buildings, and remove familiar routes.",{},"\u002Fmaps",{"title":1217,"description":1661},{"loc":1673,"lastmod":413},[],"en\u002Fmaps\u002Fmaps",[404,1679],"what if disasters Maps","GAHbJRN4ybCmYyrJm0MaaGQ7dMH39smXjtfFhhKGUFs",[1682],{"id":1683,"title":1684,"author":1685,"body":1686,"category":1811,"coverLabel":389,"coverTone":390,"description":1812,"draft":392,"extension":393,"faq":1813,"featured":392,"game":1823,"h1":1824,"keyTakeaways":1825,"meta":1829,"navigation":411,"path":153,"publishedAt":413,"readTime":1830,"seo":1831,"sitemap":1832,"statCards":1833,"stem":1834,"tags":1835,"updatedAt":413,"__hash__":1836},"vehicles\u002Fen\u002Fvehicles\u002Fvehicles.md","What If Disasters Vehicles Guide","what if disasters Editorial",{"type":10,"value":1687,"toc":1805},[1688,1700,1704,1707,1711,1714,1718,1721,1725,1729,1732,1735,1740,1745,1749,1752,1757,1760,1763],[13,1689,1690,1691,1694,1695,1699],{},"The ",[17,1692,1693],{},"what if disasters Vehicles"," system is mainly about choosing a route quickly. Cars and other land vehicles can move you while roads remain usable, while boats can become the better option when water covers the normal path. Treat every vehicle as temporary mobility rather than a guaranteed shelter: the disaster, terrain, and other players can make a vehicle unusable without warning. Before committing to a route, check the ",[87,1696,1698],{"href":1673,"target":90,"rel":1697},[92,93],"maps guide"," for landmark and terrain cues.",[26,1701,1703],{"id":1702},"which-vehicle-should-you-use","Which vehicle should you use?",[13,1705,1706],{},"Choose based on the surface ahead, not on the vehicle's name. The available vehicle depends on the map and scenario, and the available evidence does not establish fixed speed, durability, seating, or control values for individual vehicle types.",[114,1708],{":columns":1709,":rows":1710,"variant":930},"[{\"key\":\"vehicle\",\"label\":\"Vehicle\"},{\"key\":\"best_use\",\"label\":\"Best use\"},{\"key\":\"requirement\",\"label\":\"What you need\"},{\"key\":\"main_risk\",\"label\":\"Main risk\"}]","[[\"Car\",\"Fast movement on passable roads and ground\",\"A spawned car and an open land route\",\"Difficult steering, collisions, getting stuck, or sinking when water takes the route\"],[\"Police Car\",\"Road movement when a police car is available\",\"A spawned police car\",\"Its speed and durability are not documented; it can still be exposed to the disaster\"],[\"Truck\",\"Crossing ground areas while the route remains open\",\"A spawned truck\",\"Collision or destruction; do not assume extra disaster resistance\"],[\"School Bus\",\"Moving along a road or using a large vehicle as a temporary position\",\"A spawned school bus\",\"It is not confirmed to be safe in every disaster\"],[\"Boat\",\"Moving across usable water during flooding or a water route\",\"A spawned boat and passable water\",\"Waves, rising water, difficult boarding, and changing water routes\"],[\"Snowmobile\",\"Moving through a snowy or cold area\",\"A spawned snowmobile in the relevant scene\",\"Controls, speed, and cold resistance are not documented\"],[\"Train\",\"Scene transportation or a landmark\",\"Map generation only\",\"It is not a confirmed drivable vehicle\"]]",[13,1712,1713],{},"Use the table as a route decision, not a ranking. Cars, Police Cars, Trucks, and School Buses need usable ground. A Boat needs water that can actually be crossed. A Snowmobile is only a potential option when the relevant scene provides one; its controls and performance are not established. A Train should not be part of your escape plan because it is presented as non-drivable.",[26,1715,1717],{"id":1716},"how-to-find-and-use-vehicles","How to find and use vehicles",[13,1719,1720],{},"Vehicles are not guaranteed to appear in one fixed location. After a scenario rotation, scan the areas where a map naturally places transport: parking areas, roads, bridges, riverbanks, and docks. When a vehicle is present, approach it and try to enter. Gameplay reports confirm that cars can be driven, but they also show that steering may be difficult and that vehicles can become stuck or collide with other players and terrain.",[1722,1723],"guide-number-steps",{":items":1724},"[\"Scan the route first: Look beyond the vehicle toward the next safe ground, building, bridge, or water crossing. Do not enter a vehicle without checking whether the route ends at fire, a broken surface, or rising water.\",\"Match the vehicle to the surface: Use a car, Police Car, Truck, or School Bus while ground remains open. Switch your plan to a Boat only when water is available and the boat can be boarded safely.\",\"Move before the hazard closes the route: Vehicles are most useful before flooding, fire, wind, infection, or terrain damage reaches the road. Keep enough distance from edges, bridges, and crowded areas to avoid being pushed or blocked.\",\"Leave the vehicle when it fails: If the vehicle is stuck, sinking, destroyed, or carrying you toward a worse hazard, abandon it and continue toward high ground, a building, or another safe position.\"]",[26,1726,1728],{"id":1727},"vehicle-safety-during-disasters","Vehicle safety during disasters",[13,1730,1731],{},"Use a vehicle to reach a safer position, then reassess. A car can help during a disaster when it provides a clear escape route, but it is not a substitute for high ground, an interior room, or a solid building. Fire, strong wind, extreme cold, explosions, falling debris, and floodwater can still reach the player inside or around the vehicle.",[13,1733,1734],{},"Water changes the decision fastest. During a flood or prolonged rain, a road vehicle may lose its route or sink, while a Boat may offer a workable escape across the water. That advantage is conditional: waves can push the boat, water levels can change, and jumping or fighting for a boarding position can kill the player. When the water route is unsafe, choose high ground or a building instead of forcing the crossing.",[130,1736],{":segments":1737,"description":1738,"title":1739,"videoId":189},"[{\"start\":32,\"label\":\"Train is not drivable; cars are difficult to control\"},{\"start\":156,\"label\":\"A boat escapes while cars sink\"}]","These moments support the guide's vehicle decisions by showing that trains are not drivable, cars can be difficult to control, and a boat can remain useful when cars sink during a water hazard.","Choose a vehicle for the escape route",[1741,1742],"guide-checklist",{":items":1743,"title":1744},"[\"Before driving: Confirm that the ground ahead is open and that you have a fallback position.\",\"Near water: Use a Boat only if it is available, the water is passable, and you can board without jumping into danger.\",\"In a crowded area: Expect other players to occupy, push, or collide with vehicles; keep an alternate route.\",\"When the route breaks: Leave a stuck or damaged vehicle and move toward high ground, a building, or another safe location.\"]","Vehicle safety checklist",[26,1746,1748],{"id":1747},"what-is-not-confirmed","What is not confirmed",[13,1750,1751],{},"The available vehicle records do not document fixed spawn points, key bindings, speed values, durability, seat counts, or disaster resistance for each vehicle. Police Car, Truck, School Bus, and Snowmobile sightings show that these vehicles can appear in gameplay, but they do not prove a universal function or stat line. A yellow bus shown on the Hoover Dam road is useful as a visual example of map traffic, not proof that every bus is drivable.",[13,1753,1754],{},[99,1755],{"alt":1756,"src":972},"A yellow tour bus on the Hoover Dam road",[13,1758,1759],{},"A yellow bus on the Hoover Dam road shows how vehicles may appear as map traffic, but does not prove that every bus is drivable.",[13,1761,1762],{},"The practical rule is therefore simple: use the vehicle that matches the route currently open in front of you, and keep a non-vehicle escape option. The game's in-round result—whether the vehicle can be entered, moves, floats, or reaches safety—takes priority over assumptions about the model.",[327,1764,1765,1771,1779,1786,1794,1802],{},[330,1766,1767,1769],{},[333,1768,335],{},[333,1770,338],{},[13,1772,1773,1776],{},[87,1774],{"href":1775},"https:\u002F\u002Fwhat-if-disasters.wiki\u002Fmaps",[87,1777,1775],{"href":1775,"rel":1778},[347],[13,1780,1781,1783],{},[87,1782],{"href":343},[87,1784,343],{"href":343,"rel":1785},[347],[13,1787,1788,1791],{},[87,1789],{"href":1790},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=6Jli2JjPFyo",[87,1792,1790],{"href":1790,"rel":1793},[347],[13,1795,1796,1799],{},[87,1797],{"href":1798},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=EnH3oJAXyTs",[87,1800,1798],{"href":1798,"rel":1801},[347],[13,1803,1804],{},"The vehicle list and route guidance combine the What If Disasters maps reference with observed gameplay reports covering cars, Boats, Trucks, School Buses, Police Cars, Snowmobiles, and the non-drivable train. The reports show examples rather than a complete vehicle catalog. They establish that cars can be driven, that a Boat can be useful when cars sink during a water hazard, and that vehicles can be difficult to control or become stuck. They do not establish fixed spawns, controls, speed, durability, seating, or universal disaster protection. The in-game round remains decisive for availability and behavior.",{"title":373,"searchDepth":374,"depth":374,"links":1806},[1807,1808,1809,1810],{"id":1702,"depth":374,"text":1703},{"id":1716,"depth":374,"text":1717},{"id":1727,"depth":374,"text":1728},{"id":1747,"depth":374,"text":1748},"Vehicles","Learn how to use cars, boats, buses, and other vehicles in What If Disasters, including route choices and disaster risks.",[1814,1817,1820],{"question":1815,"answer":1816},"Can you drive the train in What If Disasters?","No. The train is treated as a scene object rather than a usable vehicle.",{"question":1818,"answer":1819},"Are boats better than cars during floods?","A boat can be the better route when water is passable and the boat is available, while cars can sink or lose their route. Boats are still exposed to waves, rising water, and boarding hazards.",{"question":1821,"answer":1822},"Do vehicles protect you from disasters?","Not reliably. Vehicles can help you move, but they can be stuck, pushed, destroyed, or exposed to fire, wind, cold, explosions, and falling debris.","what if disasters","Vehicles & Escape Routes",[1826,1827,1828],"Vehicles are route options, not guaranteed shelters.","Use cars on passable ground and boats on usable water.","Check the route before committing because terrain and disasters can disable vehicles.",{},"5 min read",{"title":1684,"description":1812},{"loc":153,"lastmod":413},[],"en\u002Fvehicles\u002Fvehicles",[1823,1693],"rN5-SEdQkjiUGbkyM2qnQ7xaTg54_zBxgla0-pWEw3A",[1838],{"id":1839,"title":1840,"author":8,"body":1841,"category":2524,"coverLabel":389,"coverTone":390,"description":2525,"draft":392,"extension":393,"faq":2526,"featured":392,"game":1823,"h1":1846,"keyTakeaways":2533,"meta":2537,"navigation":411,"path":432,"publishedAt":413,"readTime":887,"seo":2538,"sitemap":2539,"statCards":2540,"stem":2541,"tags":2542,"updatedAt":413,"__hash__":2544},"scenarios\u002Fen\u002Fscenarios\u002Fscenarios.md","What If Disasters Scenarios Guide: Every Disaster and How to Survive",{"type":10,"value":1842,"toc":2508},[1843,1847,1853,1857,1889,1915,1920,1924,1927,2258,2262,2266,2277,2282,2288,2291,2296,2301,2305,2319,2324,2330,2333,2342,2346,2358,2363,2369,2372,2376,2390,2395,2401,2404,2412,2416,2419,2441,2443,2447,2450,2454,2463,2467,2470],[1221,1844,1846],{"id":1845},"what-if-disasters-scenarios-guide","What If Disasters Scenarios Guide",[13,1848,1849,1850,1852],{},"In ",[17,1851,404],{},", surviving a scenario starts with identifying the hazard, not running to the tallest object. Water scenarios usually reward high ground, while cold, toxic air, radiation, and some cosmic events require an enclosed room. Explosions need a solid wall between you and the blast, and earthquakes can make a tall building more dangerous than the street.",[26,1854,1856],{"id":1855},"how-to-read-a-scenario","How to read a scenario",[13,1858,1859,1860,482,1863,482,1866,482,1869,482,1872,482,1875,482,1878,482,1881,1884,1885,1888],{},"When the scenario banner appears, classify the event by its main threat: ",[17,1861,1862],{},"Water",[17,1864,1865],{},"Wind",[17,1867,1868],{},"Ground",[17,1870,1871],{},"Temperature",[17,1873,1874],{},"Cosmic",[17,1876,1877],{},"Biological",[17,1879,1880],{},"Fire",[17,1882,1883],{},"Gravity",", or ",[17,1886,1887],{},"Blast",". Then use this order:",[31,1890,1891,1897,1903,1909],{},[34,1892,1893,1896],{},[17,1894,1895],{},"Spot the environmental change."," Rising water, a moving tornado, falling debris, darkness, cold, or a changed horizon tells you what kind of safety matters.",[34,1898,1899,1902],{},[17,1900,1901],{},"Choose the matching shelter."," Move to high ground for flooding, an interior for air or temperature hazards, and a concrete or otherwise sturdy barrier for a shockwave.",[34,1904,1905,1908],{},[17,1906,1907],{},"Keep an exit route."," A vehicle can help cross some dangerous areas, but it is not a replacement for a sealed room, roofed shelter, high floor, or hard cover.",[34,1910,1911,1914],{},[17,1912,1913],{},"Re-check after the first phase."," Moon Falls and The Ocean Rolls Back change threat direction or timing, so the first safe-looking route may stop being safe.",[130,1916],{":segments":1917,"description":1918,"title":1919,"videoId":135},"[{\"start\":707,\"label\":\"Move inside during Moon Falls and Solar Flare\"}]","This moment supports checking the threat phase and moving inside when Moon Falls or a Solar Flare makes exposed routes unsafe.","Shelter during Moon Falls and Solar Flare phases",[26,1921,1923],{"id":1922},"complete-scenario-list","Complete scenario list",[13,1925,1926],{},"The table below groups the 24 named scenarios in the supplied scenario records by their primary survival decision. The evidence summary refers to 26 wiki records, but does not name two additional records in the supplied table. These are practical classifications, not a guarantee that every event behaves identically on every map.",[1269,1928,1929,1945],{},[1272,1930,1931],{},[1275,1932,1933,1936,1939,1942],{},[1278,1934,1935],{},"Scenario",[1278,1937,1938],{},"Main threat",[1278,1940,1941],{},"What changes",[1278,1943,1944],{},"First survival decision",[1291,1946,1947,1960,1974,1988,2000,2012,2024,2037,2050,2063,2076,2089,2102,2114,2127,2140,2153,2166,2179,2193,2206,2219,2232,2245],{},[1275,1948,1949,1952,1954,1957],{},[1296,1950,1951],{},"Mega Tsunami",[1296,1953,1862],{},[1296,1955,1956],{},"A large wave advances from the coast and floods low ground.",[1296,1958,1959],{},"Climb immediately; use high ground or an upper floor.",[1275,1961,1962,1965,1968,1971],{},[1296,1963,1964],{},"Moon Falls",[1296,1966,1967],{},"Cosmic \u002F Water",[1296,1969,1970],{},"Gravity changes, seawater surges, a tsunami follows, and the moon can break apart.",[1296,1972,1973],{},"Get indoors and away from the coast before the water arrives.",[1275,1975,1976,1979,1982,1985],{},[1296,1977,1978],{},"Sun Disappears",[1296,1980,1981],{},"Cosmic \u002F Temperature",[1296,1983,1984],{},"Darkness and falling temperature make open areas unsafe.",[1296,1986,1987],{},"Stay inside a warm, enclosed building.",[1275,1989,1990,1992,1994,1997],{},[1296,1991,691],{},[1296,1993,1874],{},[1296,1995,1996],{},"Radiation and equipment failure make exposed areas, especially roofs, dangerous.",[1296,1998,1999],{},"Leave the roof and move inside.",[1275,2001,2002,2004,2006,2009],{},[1296,2003,489],{},[1296,2005,1862],{},[1296,2007,2008],{},"Water rises for an extended rain event, breaking up low routes and leaving islands.",[1296,2010,2011],{},"Reach the highest terrain or upper floor before low ground is lost.",[1275,2013,2014,2016,2018,2021],{},[1296,2015,481],{},[1296,2017,1862],{},[1296,2019,2020],{},"Meltwater raises the sea around coasts and low ground.",[1296,2022,2023],{},"Move uphill and remain dry.",[1275,2025,2026,2029,2031,2034],{},[1296,2027,2028],{},"The Ocean Rolls Back",[1296,2030,1862],{},[1296,2032,2033],{},"The sea retreats, then returns rapidly.",[1296,2035,2036],{},"Treat the retreat as a warning; go uphill instead of exploring the seabed.",[1275,2038,2039,2042,2044,2047],{},[1296,2040,2041],{},"F5 Tornado",[1296,2043,1865],{},[1296,2045,2046],{},"A tornado crosses streets and throws debris.",[1296,2048,2049],{},"Track its movement and use a sturdy building or protected position.",[1275,2051,2052,2055,2057,2060],{},[1296,2053,2054],{},"Mega Storm",[1296,2056,1865],{},[1296,2058,2059],{},"Strong wind, rain, and frequent lightning punish open areas.",[1296,2061,2062],{},"Enter a building or solid rock shelter before the wind intensifies.",[1275,2064,2065,2068,2070,2073],{},[1296,2066,2067],{},"Earthquake Sequence",[1296,2069,1868],{},[1296,2071,2072],{},"Repeated quakes destabilize the ground and tall buildings.",[1296,2074,2075],{},"Leave high-rise structures early and avoid unstable buildings.",[1275,2077,2078,2081,2083,2086],{},[1296,2079,2080],{},"Floor Becomes Lava",[1296,2082,1868],{},[1296,2084,2085],{},"The floor turns into damaging lava.",[1296,2087,2088],{},"Move upward before the first wave reaches your position.",[1275,2090,2091,2094,2096,2099],{},[1296,2092,2093],{},"Every Volcano Erupts",[1296,2095,1868],{},[1296,2097,2098],{},"Falling volcanic rock, cracks, and eruptions affect broad areas.",[1296,2100,2101],{},"Find sturdy cover instead of crossing open ground.",[1275,2103,2104,2106,2108,2111],{},[1296,2105,626],{},[1296,2107,1868],{},[1296,2109,2110],{},"An eruption creates outdoor hazards and falling material.",[1296,2112,2113],{},"Stay inside or beneath a roof.",[1275,2115,2116,2119,2121,2124],{},[1296,2117,2118],{},"The Biggest Bomb Ever",[1296,2120,1887],{},[1296,2122,2123],{},"A shockwave sweeps across exposed ground.",[1296,2125,2126],{},"Put a concrete wall or sturdy building between you and the blast.",[1275,2128,2129,2132,2134,2137],{},[1296,2130,2131],{},"Earth Freezes Over",[1296,2133,1871],{},[1296,2135,2136],{},"Extreme cold affects the outside and structures.",[1296,2138,2139],{},"Enter a building and stay in a warmer interior area.",[1275,2141,2142,2145,2147,2150],{},[1296,2143,2144],{},"Sandstorm",[1296,2146,1865],{},[1296,2148,2149],{},"Dust and strong wind reduce safety and visibility outside.",[1296,2151,2152],{},"Shelter indoors and avoid re-exposure.",[1275,2154,2155,2158,2160,2163],{},[1296,2156,2157],{},"What If Earth Tilts 90°?",[1296,2159,1883],{},[1296,2161,2162],{},"The map and seawater direction change, throwing players sideways.",[1296,2164,2165],{},"Avoid edges, cliffs, and glass; hold to stable structures.",[1275,2167,2168,2171,2173,2176],{},[1296,2169,2170],{},"What If Another Planet Passed Earth?",[1296,2172,1883],{},[1296,2174,2175],{},"Abnormal gravity pulls players and objects.",[1296,2177,2178],{},"Keep low and move indoors.",[1275,2180,2181,2184,2187,2190],{},[1296,2182,2183],{},"What If Earth Spins Backwards?",[1296,2185,2186],{},"Wind \u002F Gravity",[1296,2188,2189],{},"Familiar terrain and wind-direction assumptions no longer work.",[1296,2191,2192],{},"Reassess the route and use stable cover.",[1275,2194,2195,2198,2200,2203],{},[1296,2196,2197],{},"What If the Air Turns Toxic?",[1296,2199,1877],{},[1296,2201,2202],{},"Outdoor air becomes harmful.",[1296,2204,2205],{},"Enter a closed room and stay inside.",[1275,2207,2208,2211,2213,2216],{},[1296,2209,2210],{},"What If There Was Twice as Much Oxygen?",[1296,2212,1880],{},[1296,2214,2215],{},"High oxygen lets fire spread more easily.",[1296,2217,2218],{},"Go upstairs quickly and stay away from burning areas.",[1275,2220,2221,2224,2226,2229],{},[1296,2222,2223],{},"What If the Witching Hour Came?",[1296,2225,1868],{},[1296,2227,2228],{},"A night scene contains persistent ground danger.",[1296,2230,2231],{},"Keep moving and avoid the marked danger areas.",[1275,2233,2234,2237,2239,2242],{},[1296,2235,2236],{},"What If a Zombie Outbreak Happens?",[1296,2238,1877],{},[1296,2240,2241],{},"Zombies threaten both streets and indoor routes.",[1296,2243,2244],{},"Keep a door or other obstacle between you and them.",[1275,2246,2247,2250,2252,2255],{},[1296,2248,2249],{},"What If the Atmosphere Disappears?",[1296,2251,1874],{},[1296,2253,2254],{},"Open air and spaces near windows become unsafe.",[1296,2256,2257],{},"Find a sealed room; do not treat a vehicle as guaranteed protection.",[26,2259,2261],{"id":2260},"choose-the-right-safety-type","Choose the right safety type",[301,2263,2265],{"id":2264},"climb-for-rising-water-or-lava","Climb for rising water or lava",[13,2267,478,2268,482,2270,482,2272,486,2274,2276],{},[17,2269,1951],{},[17,2271,489],{},[17,2273,481],{},[17,2275,2080],{},", start moving before the danger reaches your feet. The useful route is the highest accessible terrain, building floor, or upper structure—not a low tunnel or shoreline. In the rain scenario, underground passages and low ground lose safety first.",[13,2278,2279],{},[99,2280],{"alt":2281,"src":500},"Floodwater surrounding a bridge",[13,2283,2284,2285],{},"Rising water cuts across low routes, so move uphill before bridges and shorelines are submerged.\n",[99,2286],{"alt":2287,"src":1011},"A flooded underground tunnel",[13,2289,2290],{},"Rain can remove the safety of low tunnels, making higher terrain or an upper floor the better route.",[13,2292,2293,2295],{},[17,2294,2028],{}," is a special case. Retreating water is not an invitation to walk onto exposed seabed. Move uphill while the water is away, because the returning sea is the actual threat.",[130,2297],{":segments":2298,"description":2299,"title":2300,"videoId":189},"[{\"start\":54,\"label\":\"Reach safer higher areas as the water rises\"}]","This moment supports the guide's advice to leave low ground and reach safer higher areas as Rain for 1,000 Years raises the water.","Reach high ground during rising-water scenarios",[301,2302,2304],{"id":2303},"shelter-indoors-for-air-cold-and-exposure","Shelter indoors for air, cold, and exposure",[13,2306,2307,2308,482,2310,482,2312,482,2314,486,2316,2318],{},"Choose enclosed shelter for ",[17,2309,1978],{},[17,2311,2131],{},[17,2313,2144],{},[17,2315,2197],{},[17,2317,2249],{}," The common rule is to separate yourself from the outside environment. For atmosphere loss, a normal vehicle should not be assumed to provide the same protection as a sealed room.",[13,2320,2321],{},[99,2322],{"alt":2323,"src":667},"A character sheltering indoors as the atmosphere disappears",[13,2325,2326,2327],{},"When open air becomes unsafe, use a sealed indoor room rather than relying on exposed spaces or a vehicle.\n",[99,2328],{"alt":2329,"src":607},"A frozen city under extreme cold",[13,2331,2332],{},"Extreme cold makes enclosed indoor areas safer than remaining outside.",[13,2334,2335,2336,2338,2339,2341],{},"Some cosmic and volcanic events also use shelter logic. During ",[17,2337,691],{},", leave the roof; during ",[17,2340,626],{},", stay beneath a roof. This is why “go higher” is not a universal answer.",[301,2343,2345],{"id":2344},"use-hard-cover-for-blasts-storms-and-falling-debris","Use hard cover for blasts, storms, and falling debris",[13,2347,478,2348,2350,2351,482,2353,486,2355,2357],{},[17,2349,2118],{},", survival depends on obstruction: place a concrete wall or sturdy building between yourself and the shockwave. ",[17,2352,2054],{},[17,2354,2093],{},[17,2356,2041],{}," likewise favor a strong shelter over a long sprint across an open street. The available evidence does not establish a universal damage radius, so do not wait for an exact distance before taking cover.",[13,2359,2360],{},[99,2361],{"alt":2362,"src":583},"A bomb shockwave approaching a city",[13,2364,2365,2366],{},"A sturdy wall or building should remain between you and the incoming blast wave.\n",[99,2367],{"alt":2368,"src":637},"Volcanic eruptions sending rocks across the map",[13,2370,2371],{},"Falling rock and volcanic cracks make sturdy cover safer than crossing open ground.",[301,2373,2375],{"id":2374},"leave-unstable-structures-and-adapt-to-movement","Leave unstable structures and adapt to movement",[13,2377,2378,2380,2381,2383,2384,2386,2387,2389],{},[17,2379,2067],{}," calls for leaving tall or unstable buildings before they collapse. In ",[17,2382,2157],{},", avoid cliffs, glass, and edges because the map’s orientation changes. ",[17,2385,2170],{}," favors low indoor positions, while ",[17,2388,2183],{}," requires you to stop trusting the usual wind direction and reassess the live route.",[13,2391,2392],{},[99,2393],{"alt":2394,"src":747},"A map tilted ninety degrees with seawater rushing across it",[13,2396,2397,2398],{},"A changed map orientation can redirect seawater and make edges or cliffs especially dangerous.\n",[99,2399],{"alt":2400,"src":614},"Earthquake warnings during a city evacuation",[13,2402,2403],{},"Repeated earthquakes are a signal to leave tall or unstable structures before they fail.",[13,2405,478,2406,2408,2409,2411],{},[17,2407,2236],{},", a static hiding spot is not enough: preserve a door or another obstacle between you and the zombies, and keep a route available if the threat reaches your position. ",[17,2410,2223],{}," similarly rewards continuous movement away from dangerous ground.",[26,2413,2415],{"id":2414},"scenario-limits-and-map-decisions","Scenario limits and map decisions",[13,2417,2418],{},"The same hazard can behave differently depending on the map. A high floor, roof, rock room, bridge, tunnel, hospital, or vehicle may be useful in one location and exposed in another. Treat the scenario category as the first decision, then inspect the current map for a safe position that matches it.",[13,2420,2421,2422,2424,2425,2428,2429,2432,2433,2436,2437,2440],{},"The supplied records document examples such as ",[17,2423,1300],{}," for Mega Storm, ",[17,2426,2427],{},"Alpine Ski Resort"," for Sandstorm, ",[17,2430,2431],{},"Venice"," for the passing-planet event, ",[17,2434,2435],{},"Stadium District"," for doubled oxygen, and ",[17,2438,2439],{},"Downtown City"," for Witching Hour. They do not provide a complete map-by-scenario matrix, rotation weights, exact round timers, or consistent damage numbers, so those values should be checked in the live game rather than assumed from this guide.",[26,2442,299],{"id":298},[301,2444,2446],{"id":2445},"what-is-the-best-general-strategy-for-what-if-disasters-scenarios","What is the best general strategy for What If Disasters scenarios?",[13,2448,2449],{},"Read the banner, identify the hazard, and match your position to it. Climb for rising water or lava, shelter indoors for air and temperature hazards, use hard cover for blasts, and keep moving when the ground or enemies remain dangerous.",[301,2451,2453],{"id":2452},"is-high-ground-always-safe","Is high ground always safe?",[13,2455,2456,2457,2459,2460,2462],{},"No. It is useful against flooding, but ",[17,2458,691],{}," makes roofs dangerous, and ",[17,2461,2067],{}," can make high-rise structures unstable. Select shelter by mechanism rather than height alone.",[301,2464,2466],{"id":2465},"how-many-scenarios-are-documented","How many scenarios are documented?",[13,2468,2469],{},"The supplied scenario table names 24 scenarios. The summary mentions 26 wiki records, but the two extra names are not present in the supplied table. The records do not establish exact rotation chance, duration, damage value, or every map-specific interaction.",[327,2471,2472,2478],{},[330,2473,2474,2476],{},[333,2475,335],{},[333,2477,338],{},[244,2479,2480,2488,2496],{},[34,2481,2482,2483,95],{},"Scenario names, effects, and survival notes: ",[87,2484,2487],{"href":2485,"rel":2486},"https:\u002F\u002Fwhat-if-disasters.wiki\u002Fdisasters\u002Fwhat-if-disasters-disasters-list",[347],"What If Disasters scenario list",[34,2489,2490,2491,95],{},"Scenario-specific records: ",[87,2492,2495],{"href":2493,"rel":2494},"https:\u002F\u002Fwhat-if-disasters.wiki\u002Fdisasters\u002F",[347],"What If Disasters disasters",[34,2497,2498,2499,482,2503,95],{},"Survival examples and phase observations: ",[87,2500,2502],{"href":1790,"rel":2501},[347],"What If Disasters video evidence",[87,2504,2507],{"href":2505,"rel":2506},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=2UKl9wAwz7w",[347],"Moon Falls and Solar Flare video",{"title":373,"searchDepth":374,"depth":374,"links":2509},[2510,2511,2512,2518,2519],{"id":1855,"depth":374,"text":1856},{"id":1922,"depth":374,"text":1923},{"id":2260,"depth":374,"text":2261,"children":2513},[2514,2515,2516,2517],{"id":2264,"depth":385,"text":2265},{"id":2303,"depth":385,"text":2304},{"id":2344,"depth":385,"text":2345},{"id":2374,"depth":385,"text":2375},{"id":2414,"depth":374,"text":2415},{"id":298,"depth":374,"text":299,"children":2520},[2521,2522,2523],{"id":2445,"depth":385,"text":2446},{"id":2452,"depth":385,"text":2453},{"id":2465,"depth":385,"text":2466},"Scenarios","Learn what each What If Disasters scenario changes and whether to climb, shelter indoors, find hard cover, or keep moving to survive.",[2527,2529,2531],{"question":2446,"answer":2528},"Read the scenario banner and match your movement to the hazard. Climb for rising water or lava, shelter indoors for air and temperature hazards, use hard cover for blasts, and keep moving when the ground itself is dangerous.",{"question":399,"answer":2530},"No. High ground helps against Mega Tsunami and rising water, but a Solar Flare makes roofs dangerous, and Earthquake Sequence requires leaving unstable high buildings.",{"question":2466,"answer":2532},"The supplied scenario table names 24 scenarios. The evidence summary also refers to 26 wiki records, so two records are not named in the supplied table; complete rotation odds, exact durations, damage values, and every map interaction remain unestablished.",[2534,2535,2536],"Identify the hazard first: high ground is correct for rising water, but not for every cosmic or blast scenario.","Use indoor shelter for cold, toxic air, sandstorms, solar flares, and several volcanic or cosmic events.","Leave unstable high-rise structures during earthquake sequences and use solid walls for blast shockwaves.",{},{"title":1840,"description":2525},{"loc":432,"lastmod":413},[],"en\u002Fscenarios\u002Fscenarios",[1823,2543],"what if disasters Scenarios","G1HISbbKbg1an_ItU5ut5r95MlLKw5k1HOnGni2csoY",[2546],{"id":2547,"title":2548,"author":8,"body":2549,"category":2845,"coverLabel":389,"coverTone":390,"description":2846,"draft":392,"extension":393,"faq":2847,"featured":392,"game":404,"h1":2554,"keyTakeaways":2855,"meta":2859,"navigation":411,"path":2860,"publishedAt":413,"readTime":1830,"seo":2861,"sitemap":2862,"statCards":2863,"stem":2864,"tags":2865,"updatedAt":413,"__hash__":2867},"updates\u002Fen\u002Fupdates\u002Fupdates.md","What If Disasters Updates & History",{"type":10,"value":2550,"toc":2832},[2551,2555,2569,2577,2581,2629,2632,2636,2639,2671,2674,2678,2681,2713,2720,2724,2734,2737,2742,2748,2752,2755,2758,2760,2764,2770,2774,2777,2781,2787,2791,2794],[1221,2552,2554],{"id":2553},"what-if-disasters-updates-and-change-history","What If Disasters Updates and Change History",[13,2556,1690,2557,2560,2561,2564,2565,2568],{},[17,2558,2559],{},"What If Disasters Updates"," timeline currently confirms two Roblox record events, but it does not provide a detailed patch log. The game record was created on ",[17,2562,2563],{},"October 5, 2026",", and Roblox recorded a game update on ",[17,2566,2567],{},"October 23, 2026",". Neither date, by itself, proves that a particular disaster, map, vehicle, reward, or survival mechanic was added or changed.",[13,2570,2571,2572,2576],{},"Use this page as a verification guide: start with the dated record, then compare the current server and in-game notices before changing your strategy. If the suspected change affects a disaster rule, compare it with the current ",[87,2573,2575],{"href":886,"target":90,"rel":2574},[92,93],"disaster guide"," rather than relying on an old video.",[26,2578,2580],{"id":2579},"confirmed-update-timeline","Confirmed update timeline",[1269,2582,2583,2599],{},[1272,2584,2585],{},[1275,2586,2587,2590,2593,2596],{},[1278,2588,2589],{},"Date",[1278,2591,2592],{},"Record",[1278,2594,2595],{},"What it confirms",[1278,2597,2598],{},"What it does not confirm",[1291,2600,2601,2616],{},[1275,2602,2603,2605,2608,2613],{},[1296,2604,2567],{},[1296,2606,2607],{},"Game update recorded",[1296,2609,2610,2611],{},"Roblox recorded an update for ",[17,2612,404],{},[1296,2614,2615],{},"No specific disaster, map, vehicle, reward, balance change, or mechanic is documented",[1275,2617,2618,2620,2623,2626],{},[1296,2619,2563],{},[1296,2621,2622],{},"Roblox game record created",[1296,2624,2625],{},"The Roblox record began on this date",[1296,2627,2628],{},"It is not a confirmed public launch date",[13,2630,2631],{},"The October 23 entry is the latest dated gameplay-related record in the supplied update history. Because it has no public change description, do not turn it into a claim that a new tsunami, tornado, lava event, city, or other feature was released.",[26,2633,2635],{"id":2634},"how-to-verify-a-real-gameplay-change","How to verify a real gameplay change",[13,2637,2638],{},"When you notice something different, use this order:",[31,2640,2641,2647,2653,2659,2665],{},[34,2642,2643,2646],{},[17,2644,2645],{},"Check the date and record."," Compare the observation with the dated Updates entry rather than assuming that the newest platform timestamp is a patch note.",[34,2648,2649,2652],{},[17,2650,2651],{},"Read the current in-game notice."," Look for a version label, announcement, or other message that names the change. No such detail is documented in the supplied history, so leave the field unresolved when it is absent.",[34,2654,2655,2658],{},[17,2656,2657],{},"Recheck the affected system."," If you suspect a new disaster, map, vehicle, or rule, confirm that it appears in the live game rather than only in an older recording.",[34,2660,2661,2664],{},[17,2662,2663],{},"Compare more than one round."," A disaster or map seen once may be part of normal rotation or a player observation; it is not automatically an update.",[34,2666,2667,2670],{},[17,2668,2669],{},"Record only the supported delta."," Keep the date if the platform records it, but describe the gameplay change as unknown until an official or in-game source identifies it.",[13,2672,2673],{},"This process prevents a platform record from being mistaken for a complete patch announcement.",[26,2675,2677],{"id":2676},"what-current-records-do-and-do-not-show","What current records do and do not show",[13,2679,2680],{},"The current evidence confirms the following:",[244,2682,2683,2689,2694,2699,2710],{},[34,2684,2685,2686,2688],{},"Roblox has a ",[17,2687,404],{}," game record with the public game ID associated with the supplied Roblox page.",[34,2690,2691,2692,95],{},"The record was created on ",[17,2693,2563],{},[34,2695,2696,2697,95],{},"Roblox recorded an update on ",[17,2698,2567],{},[34,2700,2701,2702,2705,2706,2709],{},"The Roblox data snapshot reports ",[41,2703,2704],{},"updated"," as ",[17,2707,2708],{},"October 27, 2026",". This is a platform-record timestamp, not a documented list of changes.",[34,2711,2712],{},"No verified public patch notes, version number, or itemized change list is available in the supplied sources.",[13,2714,2715,2716,2719],{},"The evidence does ",[17,2717,2718],{},"not"," confirm that the October 23 record added a particular disaster, map, city, vehicle, reward, or interaction. It also does not establish that the October 27 Roblox timestamp represents a new gameplay patch.",[26,2721,2723],{"id":2722},"video-reports-and-possible-new-content","Video reports and possible new content",[13,2725,2726,2727,482,2730,2733],{},"Player videos mention observations such as ",[17,2728,2729],{},"26 disasters",[17,2731,2732],{},"18 maps",", new maps, cities, snow environments, and rounds without repeated maps. These are useful leads for what players may encounter, but the supplied transcripts have noisy language recognition and do not provide a reliable patch date or an official change list.",[13,2735,2736],{},"Treat those reports as observations rather than confirmed update entries. If a video describes a different game version, use it to identify something worth checking in the live game—not as proof that the feature belongs to the October 23 update. The same rule applies to disaster rotation: seeing tsunami, tornado, lava, temperature, gravity, or another scenario in a recording does not establish when it was added or whether its behavior is unchanged.",[130,2738],{":segments":2739,"description":2740,"title":2741,"videoId":189},"[{\"start\":13,\"label\":\"26 disasters and 18 maps are reported\"}]","This reported gameplay moment supports the article's distinction between observed disaster and map counts and confirmed update records.","Review reported disaster and map counts",[130,2743],{":segments":2744,"description":2745,"title":2746,"videoId":2747},"[{\"start\":24,\"label\":\"A different version mentions a new map and city\"}]","This reported gameplay moment supports checking different versions, maps, and cities without treating the observation as an official patch note.","Compare reported map and city changes","XlM8qx0kuvU",[26,2749,2751],{"id":2750},"what-to-do-after-an-update-is-suspected","What to do after an update is suspected",[13,2753,2754],{},"If a round behaves differently after you enter the game, first play the current server as the source of truth. Relearn routes only after checking whether the change affects the relevant system: rising water can alter the value of high ground, a map change can remove a familiar shelter, and a disaster adjustment can change how you use vehicles or open space. Keep an alternate route until the new behavior is confirmed across multiple rounds.",[13,2756,2757],{},"For the history itself, add a new entry only when there is a date and a source that identifies the change. Otherwise, preserve the dated Roblox record and label the gameplay delta as not documented.",[26,2759,790],{"id":789},[301,2761,2763],{"id":2762},"what-was-the-latest-confirmed-what-if-disasters-update","What was the latest confirmed What If Disasters update?",[13,2765,2766,2767,2769],{},"The latest specific update record in the supplied history is ",[17,2768,2567],{},". Roblox recorded an update, but no public change list identifies what it changed.",[301,2771,2773],{"id":2772},"did-what-if-disasters-add-a-new-disaster-or-map-on-october-23","Did What If Disasters add a new disaster or map on October 23?",[13,2775,2776],{},"That is not confirmed. The available update record gives no disaster, map, vehicle, reward, or mechanic details.",[301,2778,2780],{"id":2779},"does-roblox-updated-october-27-mean-a-new-gameplay-patch-released","Does Roblox updated October 27 mean a new gameplay patch released?",[13,2782,2783,2784,2786],{},"No. It shows the Roblox platform record was updated on ",[17,2785,2708],{},", but it does not prove that a specific gameplay change happened that day.",[301,2788,2790],{"id":2789},"where-should-i-check-for-a-new-what-if-disasters-change","Where should I check for a new What If Disasters change?",[13,2792,2793],{},"Check the current Roblox game page, the in-game version or announcement panel, and this Updates history together. Treat older videos as historical observations unless the live game confirms them.",[327,2795,2796,2802,2810,2817,2824],{},[330,2797,2798,2800],{},[333,2799,335],{},[333,2801,338],{},[13,2803,2804,2807],{},[87,2805],{"href":2806},"https:\u002F\u002Fwhatifdisasters.wiki\u002Fupdates",[87,2808,2806],{"href":2806,"rel":2809},[347],[13,2811,2812,2814],{},[87,2813],{"href":343},[87,2815,343],{"href":343,"rel":2816},[347],[13,2818,2819,2821],{},[87,2820],{"href":1790},[87,2822,1790],{"href":1790,"rel":2823},[347],[13,2825,2826,2829],{},[87,2827],{"href":2828},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=XlM8qx0kuvU",[87,2830,2828],{"href":2828,"rel":2831},[347],{"title":373,"searchDepth":374,"depth":374,"links":2833},[2834,2835,2836,2837,2838,2839],{"id":2579,"depth":374,"text":2580},{"id":2634,"depth":374,"text":2635},{"id":2676,"depth":374,"text":2677},{"id":2722,"depth":374,"text":2723},{"id":2750,"depth":374,"text":2751},{"id":789,"depth":374,"text":790,"children":2840},[2841,2842,2843,2844],{"id":2762,"depth":385,"text":2763},{"id":2772,"depth":385,"text":2773},{"id":2779,"depth":385,"text":2780},{"id":2789,"depth":385,"text":2790},"Updates","Track confirmed What If Disasters update records, separate Roblox dates from gameplay changes, and check what new disasters or maps are still unverified.",[2848,2850,2851,2853],{"question":2763,"answer":2849},"The latest specific update record in the supplied history is October 23, 2026. Roblox recorded an update, but no public change list identifies what it changed.",{"question":2773,"answer":2776},{"question":2780,"answer":2852},"No. It shows the Roblox platform record was updated on October 27, 2026, but it does not prove that a specific gameplay change happened that day.",{"question":2790,"answer":2854},"Check the current Roblox game page, the in-game version or announcement panel, and the Updates history together. Treat older videos as historical observations unless the live game confirms them.",[2856,2857,2858],"The confirmed timeline has a Roblox record creation date of October 5, 2026, and a recorded game update on October 23, 2026.","A Roblox updated date does not identify which disaster, map, vehicle, or mechanic changed.","Use the live server version and in-game notices to verify gameplay changes; videos are evidence of what was observed, not patch notes.",{},"\u002Fupdates",{"title":2548,"description":2846},{"loc":2860,"lastmod":413},[],"en\u002Fupdates\u002Fupdates",[404,2866],"what if disasters Updates","wTqhjb_axPJ0w96X7_5wd3E21fIveqMFO5sLSqCx9p8",1793081906824]